Natalia Di Simone's profile

Procedural Environment

Procedural Environment
The procedural environment was a research project for my postgraduate course, the objective was to research a subject of our interest during summer hollidays, produce and present an artefact.
I chose to research procedurals, so I had to learn how to use Houdini and Houdini Engine to import my procedurals to Unreal Engine. (See the final piece at the bottom of the page).
Softwares
Procedural: Houdini
Game Engine: Unreal Engine 4.27
Cloud Generator
Tree Generator
Track Generator
Building Generator
Mountain Generator
Rock Generator
Terrain Generator
Final piece
Procedural Environment
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Procedural Environment

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