Level Design
The Level Design was a project for my postgraduate course the objective was to create a level that includes 3D models, lights, physics, and an interactive element in which the user can trigger a change in the environment. 
I used free asset packs from the Ureal Market place.
I used collision as an interactive element to change the weather in my environment (rain/snow) and lights (switches on/off).
I also created a Day/Night cycle and a fire smoke using particles.
Softwares
Texture: Substance painter
Game Engine: Unreal Engine 4.27
I used the standard sky from the first-person game layout for the day/night cycle. I set the rotation of the light source, so my source light can move up in the air like a sunrise and a sunset. I also created two functions: Day Length and NightTime, I set up delta time as an input, and I set up the intensity of my light source and skylight when it is nighttime/daytime and how smooth the transition between them will be.
I created my rain and snow effects using Particle System then I created respawn for them.
Final piece
Level design using Unreal engine
Level design
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Level design

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