I utilized Houdini and Redshift to produce a realistic and detailed water Splash simulation. The goal was to design the splash with the most control possible, allowing for more artistic control over it. The simulation involved approximately 50 million particles.
Bellow you can see the breakdown of the process.
Sound design & Music breakdown by H1 Sound
For this project, H1 Sound wanted to emphasise the slow-motion and liquid movements with sound. He used techniques from both music and sound design to achieve this movement, using lots of automation in effects such as EQ & reverb.