The challenge for this project was to reinvent the traditional game of dominoes. Based on matching pairs of numbers, your opponent(s) must not be able to see what you have drawn. The obvious solution for me was to remove the fundamental components:  the pips (dots), and a uniform backside or bottom. This shifts the importance from the pieces to the player, and more specifically the strategy in which they choose to invoke. I formed a completely new set of rules for gameplay that account for this freedom in choosing how many pips are played on each blank domino base. My main objective thus became turning traditional dominoes into a more strategic game where playing defensively becomes key. From a visual standpoint, I was drawn to abstract, deconstructed elements that mirrored the conceptual abstraction and deconstructed game-play. The multi-planed surfaces that back each base are unique and allow for a dynamic, low-relief form with endless vanishing points to evolve as play progresses. Obviously influenced by Cubism, I named my game after one of the founders of the movement, Georges Braque.
BRAQUE Dominoes
Published:

BRAQUE Dominoes

The challenge for this project was to reinvent the traditional game of dominoes. Based on matching pairs of numbers, your opponent(s) must not be Read More

Published: