The goal of this video game was to develop a game using procedural generation. In the game, you play as a fox trying desperately to avoid the glitches in his world. The world is procedurally generated each play through, providing a unique experience each time. In addition to the map, the enemies are also randomly generated. The largest hurdle in this project was learning to develop rendering controls, as this game processes the movement of over 10,000 enemies and map rendering in each frame. Although, I was able to do this successfully while also keeping my goal of large procedural generation in the game.

The game was developed in Processing, a Java based programming language.

Skills: Java, Procedural Generation, Game Design

Gameplay:
Glitch
Published:

Glitch

Published: