Mr. Jamie Leduc's profile

Practical Animation Unit - Animation Course

Portfolio Setup:
Students are to create a group Practical Animation Unit Portfolio project on Behance:

Behance Unit Project Portfolio:

Title:  Practical Animation Unit

Cover:  

-Reflect the theme of Stop-Motion
-Art Cover image dimensions must be 404 X 316
-Text "Practical Animation Unit "

Settings:

Creative Fields:
-Apply 3 project theme-related  "Creative Fields"
 
Tags:
- 15 theme generated tags (use key concepts)
 
Project Description:
- "this is my practical  animation unit portfolio"
 
Extra Information:
-Brand: Sisler Animation and SislerIDM
-Agency: Winnipeg School Division
-School: Sisler High School
 
Credits:
-leave blank
 
Tools Used:
-Identify all tools used in this unit:  Adobe Premiere CS6, Adobe Audition CS6, Behance, paper, pencils, light-table, smart device, iMotion app, Stop Motion Studio App, and Adobe Photoshop
 
Content:
-Embed all Unit components 
-Title each activity using "style 1"
-Use the portfolio Text styles appropriately
Activity - 10% of final grade​​​​​​​

Royatly-Free Scores, Sound-beds, Sound Effects, and other audio:

Attention!  You must always credits artist, song title and URL if you use audio from any website/resource.
 
Sound Effects and Soundbeds
Adobe Audio Collection
 
Soundtracks
BenSounds
Incomptech

Audio may also be composed using:
GarageBand for iOS/Mac
Microsoft SongSmith
Intent:

An armature is the name of the kinematic chains used in animation to simulate the motions of virtual human or animal characters. In the context of animation, the inverse kinematics of the armature is the most relevant computational algorithm.

Clay animation or claymation is one of many forms of stop motion animation. Each animated piece, either character or background, is "deformable"—made of a malleable substance, usually Plasticine clay.  Each object or character is sculpted from clay or other such similarly pliable material as Plasticine, usually around a wire skeleton called an armature, and then arranged on the set, where it is photographed once before being slightly moved by hand to prepare it for the next shot, and so on until the animator has achieved the desired amount of film. Upon playback, the human mind of the viewer perceives the series of slightly changing, rapidly succeeding images as motion.  A consistent shooting environment is needed to maintain the illusion of continuity: objects must be consistently placed and lit, and work must proceed in a calm environment.

Cutout animation is a technique for producing stop-animations by using flat characters, props and backgrounds cut from materials such as paper, card, stiff fabric or even photographs. The world's earliest known animated feature films were cutout animations (made in Argentina by Quirino Cristiani),[citation needed] as is the world's earliest surviving animated feature.[citation needed]

Go motion is a variant of model animation that uses various techniques to create motion blur between frames of film, which is not present in traditional stop-motion. The technique was invented by Industrial Light & Magic and Phil Tippett to create special effects scenes for the film The Empire Strikes Back (1980).  Another example is the dragon named "Vermithrax" from Dragonslayer (1981 film).

Model animation refers to stop-motion animation created to interact with and exist as a part of a live-action world. Intercutting, matte effects, and split screens are often employed to blend stop-motion characters or objects with live actors and settings. Examples include the work of Ray Harryhausen, as seen in films, Jason and the Argonauts (1963), and the work of Willis H. O'Brien on films, King Kong (1933).

Multi-Plane Technique:  The Multi-plane animation techniques is a special motion picture camera used in the traditional animation process that moves a number of pieces (on different planes, usually glass) of artwork past the camera at various speeds and at various distances from one another. This creates a three-dimensional effect.

Object/Junk animation refers to the use of regular inanimate objects in stop-motion animation, as opposed to specially created items.

Puppet animation typically involves stop-motion puppet figures interacting in a constructed environment, in contrast to real-world interaction in model animation.  The puppets generally have an armature inside of them to keep them still and steady to constrain their motion to particular joints.  Examples include The Tale of the Fox (France, 1937), The Nightmare Before Christmas (US, 1993), Corpse Bride (US, 2005), Coraline (US, 2009), the films of Jiří Trnka and the adult animated sketch-comedy television series Robot Chicken (US, 2005–present).

Silhouette animation is animation in which the characters are only visible as black silhouettes. This is usually accomplished by backlighting articulated cardboard cut-outs, though other methods exist. It is partially inspired by, but for a number of reasons technically distinct from, shadow play.

Stop motion (also known as stop frame) is an animation technique to make a physically manipulated object or persona appear to move on its own. The object is moved in small increments between individually photographed frames, creating the illusion of movement when the series of frames is played as a continuous sequence. Dolls with movable joints or clay figures are often used in stop motion for their ease of repositioning. Stop motion animation using plasticine is called clay animation or "clay-mation". Not all stop motion requires figures or models; many stop motion films can involve using humans, household appliances and other things for comedic effect. Stop motion using objects is sometimes referred to as object animation.​​​​​​​
MASHED UP, GET'ER DONE PRACTICAL ANIMATION ACTIVITY
Note to students:

For this activity, students are to use a smart device app to record their animation.  Students from the Advanced Movie-Making class may use Adobe Premiere & Adobe After Effects to render and composite their animation.

DUE DATE: Thursday, December 21st

ANIMATION TASK & CRITERIA:

- Be creative!  Have Fun!
- Groups of 2-3 students
- 9 hands-on classes
- Animate to a musical score
- Brainstorm & Plan animation points (1 per second)
- Storyboard a minimum of 20 thumb boards
- Strategically apply the principles of animation 
20 - 30 second animation which includes any 3 of the following:

               - a minimum of 3 seconds of Paper animation, 
               - a minimum of 3 seconds of Cut Out animation, 
               - a minimum of 3 seconds gesture of magic hand (dry erase board, etc),
               - a minimum of 3 seconds of claymation, 
               - a minimum of 3 seconds of armature,
               - a minimum of 3 seconds of junk/object animation,
               - a minimum of 3 seconds of silhouette animation
               - a minimum of 3 seconds of model animation
               - a minimum of 3 seconds of puppet animation
               - use of multi-plane camera,
- Recommendation: use a Smart Device to capture and edit
- Include credits of all your roles and cite score info
- Document your process daily using video and photography.
- Create new group behance.
               - post story plan
               - credit all student roles
               - upload storyboards,
               - upload a minimum of 2 short process videos
               - upload a minimum of 6 documentation photos of the group over a period of project (not all from the same day)
               - upload and embed your animated video

ASSESSMENT;

5 marks - animated to a musical score
5 marks - planned animation points (1 per second) 
5 marks - Storyboard a minimum of 20 thumb-boards
20 marks - Application of the principles of animation 
10 marks - 20 - 30 second animation which includes 3 
5 marks - Include credits of all your roles and cite score info
20 marks - Document your process daily using video and photography.
10 marks - Overall group Behance organization 
20 marks - Individual accountability (Collaborate and pull your weight and this is a gimme')

INSPIRATION:
PREVIOUS EXAMPLES:
TEACHER RESOURCES
Practical Animation Unit - Animation Course
Published:

Practical Animation Unit - Animation Course

SIsler Animation Unit 2

Published:

Creative Fields