In 2021, I set my focus on using the Unreal Engine for my motion design workflow.  My initial goal was to figure out how this could be used to (hopefully) replace Redshift as my main render engine.  Ultimately, the goal is to better understand how I can use programmed elements to improve my animation workflow.  This is a collection of projects that I put together as a showcase of work for the year.
Unreal-reel 2021
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Unreal-reel 2021

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