Cellshock was a project made with 3 other classmates, it's a game inspired by the cell stage of spore, where i handled the camera and the costumization of the nanobot controlled by the player
In the game you wander around in a procedurally generated world defeating enemies to gather more samples 
The player can costumize 5 different sections of the nanobot by spending the samples collected during gameplay, this changes not only the appearence but also stats such as speed, health, and damage.
UI and loading screen logic was also made by me.
The costumization system is managed using scriptable objects to store the stats of each part as well as wether or not it has been bought.
Travel speed using the more tank oriented build which has more health
Travel speed using the more speed oriented build which has more speed but less health
Cellshock
Published:

Cellshock

Published: