This is a collection of various stills from a mix of shorter projects I've enjoyed working on whilst at RJDM Studios.
Young Dragons Pitch
This was a pitch piece for which I did the sculpting, texturing, shaders, lighting and rendering for. I actually really liked these two characters, and would love to use them for some animations at some point. Maya, Zbrush, Mental-Ray & MentalCore.
E4 Sting - What the Cluck
Our entry for the E4 Sting competition, we ended up in the top 10 and the sting is currently being used on E4 along the other finalists. I handled the 3D textures, shaders, lighting, rendering and compositing.
SR3 Drivers & Car
These were 3D caricatures of two of the drivers for a local SR3 team. I did assist modelling on the characters, editing their faces and bodies, and modelled the hair. I also did all texturing, shaders, lighting, rendering and comp on them. ZBrush, Maya, Photoshop, Mental-Ray & MentalCore.
The SR3 car for which I set up the shaders, lighting and rendering for this. Maya, Mental-Ray & MentalCore.
Fox & Slug
A cartoon style fox character for a clients product launch, I was responsible for all texturing, shaders, lighting, rendering and comp on the project. Maya, Zbrush, Mental-Ray, MentalCore & After Effects.
The slug was an interesting character to design the shaders for as his character design had him being faintly bioluminescent. In the end this was achieved by utilising a blend of his SSS result with a ramped sampler info node plugged into his additional colour and incandescence. Once again I was responsible for the texturing, shaders, lighting, rendering and comp on the project. Maya, Zbrush, Mental-Ray, MentalCore & After Effects.
This was a short animation to demonstrate how to use a new piece of medical equipment. It was a bit of a departure from what I'm used to working on as its primary purpose was to be very clear with exactly what to do with it, making the framing, shaders and lighting very important. I did the cleanup on the model (nurbs), textures, shaders, lighting, rendering and comp. Maya, Mental-Ray, MentalCore and After Effects.
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