This applicaation was programmed from scratch with OpenGL and Nvidia Cg shading language.
Features -
* Procedural terrain generation (Partical Deposition + fractalization).
* Particle system smoke
* First person walking, jumping and swimming controlled by mouse and keyboard
* real time reflection from skybox
* Procedural terrain generation (Partical Deposition + fractalization).
* Particle system smoke
* First person walking, jumping and swimming controlled by mouse and keyboard
* real time reflection from skybox
Source code can be found here (Tested on Linux. GLFW and CGGL libraries required)