My Very First Ray-Tracer
Source code can be found here (Tested on Linux, openMesh required)
This image was rendered with the raytracer
Features
* Parametric Spheres, Paraboloids, and Planes, as well as .obj and .off models under any transformation.
* Reflection and refraction (including optional multy sampling for glossy surfaces).
* Bitmap textures
* Procedural bump maps
* Shadow rays
* Point light sources and sphere light sources (which is aproximated using numerous point lights on a sphere)
My Very First Ray-Tracer
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My Very First Ray-Tracer

An exercise for computer graphics course.
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Creative Fields