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ZDY avatar001 Manual | ZDY式基础人形使用手册

本手册是商品 “ZDY式基础人形” 的介绍,以便您在购买前确定该模型是否满足您的需要;同时也包含使用说明。
英文部分基本为机翻,请以中文为准。(加英文是因为英语玩家太多了Σ(っ °Д °;)っ)
This manual is an introduction to the product "ZDYavatar001" so you can determine whether the model meets your needs before buying . it also contains instructions for use. The English version is translated by Google , if there is any difference, please refer to the Chinese version .

模型面数:~30000    建模:Blender 2.91   着色器:PoiToonShader5.6.8
本模型适合用作VRchat的avatar模型,已包含眼部追踪、口型同步、面部表情(跟随手势)及动态骨骼设定和VRchat上传设定。支持全身追踪。适合改模,并有自带的42种预设材质,可以组合(如题图所示)出您自己的专有avatar。
商品内容包括:1.用于VRchat上传的Unity包
                         2.贴图文件夹 及 用于修改贴图的PSD源文件
                         3.FBX源文件
                         4.Blender源文件
意 泳衣下没有身体的模型如需要改成比基尼等布料较少的穿着,需要自己补上身体部分。(附带的内衣套装是画在泳衣贴图上的)

Model Tris:  ~30000    Modeling:  Blender 2.91   Shader:  PoiToonShader5.6.8
This model can be used as VRchat avatar, which includes Eye tracking, Lip sync, Face expressions (follow Gestures), Dynamic bone settings and VRchat upload settings. Supports Full body tracking. Suitable for remodeling. Including 42 preset materials that can be combined (as shown in the title picture) to create your own proprietary avatar.
Package includes:  1. Unity package for VRchat upload.     2. Textures and PSD file.     3. FBX file.     4. Blender file.
! Please Note !  There's no body mesh under the swimsuit , If you want to change the clothes into a bikini or etc , you need to model the body  yourself.  (The attached underwear set is drawn on the swimsuit texture)​​​​​​​

1.将 动态骨骼(DynamicBone)和最新的 VRchatSDK(Avatars 3.0)导入unity
2.将 ZDYavatar001.unitypackage 导入unity
3.打开 “ZDYavatar001” 文件夹内的场景 “ZDYavatar001”
4.登陆VRC账号并上传模型!(๑•̀ㅂ•́)و✧

1. Import DynamicBone and the latest VRchatSDK (Avatars 3.0) into Unity
2. Import ZDYavatar001.unitypackage into unity
3. Open the scene "ZDYavatar001" in the "ZDYavatar001" folder
4. Log in to the VRC account and upload the avatar !  (๑•̀ㅂ•́)و✧

正确导入后的Assets内应该如下图所示:
The correctly imported Assets should look like the following figure :
​​​​​​​
身高 模型原始身高为1.6米,Unity包中为1.6米x0.8。修改Transform中的Scale数值即可修改身高。修改后请调整对应的视点位置,如下图所示 :
Height The original height of the model is 1.6 meters, and it is 1.6 metersx0.8 in the Unity package.You can modify the height by modifying                                the Scale value in Transform. Please adjust the View Position after modification, as shown in the following figure:

材质 预设材质位置:ZDYavatar001 \ ZDYMaterial 。您可以点击材质右侧的来更换成其他预设材质(泳圈的mesh在Armature\Hips\Spine)
Material Preset material:ZDYavatar001 \ ZDYMaterial . You can click on the right of the material to change to other preset materials                                   (the mesh of SwimRing is in Armature\Hips\Spine)

动画控制层级 相关资源位置:ZDYavatar001 \ ZDYAnimation
基础  替换了蹲下和躺下的原地动作
手势  针对本模型优化了手指位置   资源位置:Hand_Gestures(ZDY)
FX    跟随手势的面部表情    资源位置:Hand_Face(ZDY)  预设为前七种,可以修改控制器来替换表情,也可以用70个blendshape来创造新的表情
坐下  针对本模型优化了坐下的姿势
下图的姿态在 ZDYAnimation \ Pose_and_Animation 中,因为基本上只是静止的姿势,所以没有放进预设中。如需使用,请自行放到动作层。
p.s.免费动作可以上 www.mixamo.com下载。

Playable Layers Resource:ZDYavatar001 \ ZDYAnimation
Base        Replaced " Crouching_still " and " Prone_still "
Gesture   Optimized finger position for this model.  Resource:Hand_Gestures(ZDY)
FX            Face expressions (follow Gestures).   Resource:Hand_Face(ZDY)  Preset settings are the first seven, you can modify the controller to                        replace expressions, or use 70 blendshapes to create new expressions
Sitting     Optimized the sitting posture for this model.
The poses in the figure below is in ZDYAnimation \ Pose_and_Animation,If you want to use it, please put it on the ActionLayer.
p.s.You can download free action in www.mixamo.com
如果您想修改局部(比如更换睫毛颜色),可以直接利用Textures文件夹的Psd源文件进行修改,比在Blender里重绘贴图要快捷。
以下是各部位贴图UV的介绍,如果您对改贴图很熟悉,不必阅读,只需注意服装(clothes)和泳圈(SwimRing)有多个UV
If you want to modify a part ( such as changing the eyelash color ) , you can use the PSD file in the Textures folder to modify it , which is faster than redrawing the texture in Blender. The following is an introduction to the UV for each part of the texture. If you are familiar with changing the texture, you don't need to read it. Just note that there are multiple UVs for clothes and SwimRing.

*VRchat 戏截图    *VRchat screenshots
动图中的动作配布(「Motion」in gif )しろたび さん
如果想用与其他基于Unity的游戏,只需将Unity包中VRC相关的组件删除即可。此外,也可以渲染模型来进行艺术创作。
!请注意 !本模型表现上以VRchat的表现为主要考量,并且非专业制作,骨骼和权重等方面不完美,用作其他用途(特别是写实渲染时,关节处的问题比较明显)可能会有不理想的效果,以下是在unity的实时渲染和C4d中的渲染效果:

If you want to use it with other Unity-based games, just delete the VRC-related components in the Unity package. 
You can also render the model for artistic creation.
! Please note ! The performance of this model takes VRchat's performance as the main consideration, and non-professional production, the
Armature and Weight Paint are not perfect , and may have undesirable effects when used for other purposes (especially in realistic rendering, the joints problem will be more obvious). The following are the real-time rendering of Unity and the rendering effect in C4d:

In Unity
*景深相机使用 ( Depth of field effect for Unity)KinoBokeh

In Cinema 4D
*C4D中的渲染加了细分曲面    *The rendering in C4D adds subdivision
使用规则
A. VRChat内使用:
   1. 可以上传原始模型或改模后上传。
   2. 可以将模型公开,可以将模型加入公开的模型房(avatar world ),允许克隆。

   上传时请在描述或模型名称上注明 “ ZDY式 ” / “ ZDY改 ” 。
B. 其他可以使用的场合:
   1. 可以将模型(直接使用或改模后)制作静画、动画,并公开。
   2. 可以将模型(直接使用或改模后)用做虚拟主播等虚拟形象。
   3. 可以将模型(直接使用或改模后)用于独立游戏、应用的开发。

   以上使用时均请注明 基础模型:ZDYavatar001。
C. 可以任意使用的部分:
   模型本身(指mesh等部分)严禁再次配布或售卖,但是以下部分可以任意使用:
   1. 所有贴图(比如眼睛贴图,可以用在其他模型上,请随意使用)
   2. 所有动作(unity包里的 ZDYavatar001\ZDYAnimation\ 【Pose_and_Animation】文件夹内的动作,可以用在其他模型上,请随意使用)

禁止事项
   1. 禁止重新配布模型,包括改模后配布,或者直接将模型包私下发给他人。
(如果您想利用本模型为朋友制作VRchat模型,可以直接上传到您的账号或模型房,让朋友克隆或使用。)
   2. 禁止对此模型数据(除了使用规则C中提到的可以任意使用的部分)进行任何形式的私人交易和公开交易。
   3. 请勿用于违法活动、极端宗教宣传。
 
Rules
A. For VRchat use :
  1. You can upload original model or modified model .
  2. The model can be made public . Publish to your own world (public avatar pedestal) and cloning are allowed .
   Please indicate "ZDY" in the description or model name when uploading .
B. Other occasions that can be used :
  1. The model (either original or modified) can be used to make still image or animations and can be made public.
  2. The model (either original or modified) can be used as a VTuber or other virtual avatar.
  3. The model (either original or modified) can be used for the development of independent games and applications .
   Please indicate "Base model : ZDYavatar001" in all the above cases .
C. Parts that can be used arbitrarily :
   The model itself (mesh, etc.) is strictly prohibited from re-distribute or sold again, except for the following parts :
   1. All Textures ( For example , eye textures can be used on other models, feel free to use)
   2. All Animations (the animations in the ZDYavatar001\ZDYAnimation\ [Pose_and_Animation] folder in the unity package can be used on other models, feel free to use )

Prohibitions
   1. Do not re-distribute this Model Data , either original or modified , or sending the model package to others in private. ( If you want to use this model to make a VRchat model for your friend, you can upload it to your account and let your friend clone it .)
   2. Private Trading and Public Trading of this Model Data ( Except for the part mentioned in rules C ) is NOT allowed.
   3. Do not use it for illegal activities or extreme religious propaganda.


本模型只在Booth上售卖  This model is only sold on Booth

✿ 联系作者 ✿ Contact ✿

VRchat :zhudaoyu|fish
Twitter :twitter.com/zhudaoyu
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ZDY avatar001 Manual | ZDY式基础人形使用手册
Published:

ZDY avatar001 Manual | ZDY式基础人形使用手册

Published: