Steve Talkowski

Character Design | Animator | Digital Sculptor

Los Angeles, CA, USA
Director, animator, character design, 3d modeling & rigging for commercial, film and web-based projects. Toy prototype and 3d sculpting. Creator of designer vinyl toy Sketchbot.

Work Experience

Sketchbot Studios Inc.

Creative Director

Character Design, 3d modeling, rigging and animation. Design and production of 3d prototypes from concept thru completion. Direct animation for commercials and web-based projects. Creator of new designer vinyl toy platform, Sketchbot.
June 2008 - Los Angeles, California, United States

Guava VFX

Director of Animation

Creative head of the department, ensuring that the finished product is top-notch once it leaves our hands. Duties include character design, modeling, rigging, animation, and lighting of projects that involve the 3d department, in addition to directing entire spots (including live action shoots) from inception to completion.
July 2005 - May 2008 New York, United States

Hornet Inc.

Animation Director

Oversaw 3d team and worked as character designer, modeler, rigger and animator during production of commercial projects, including:

BMW “Angels” Agency / Fallon Worldwide, MN
Quaker “Red Riding Hood” Agency / Element 79, Chicago
Quaker “Three Bears” Agency / Element 79, Chicago
(2004 Annie Award Nominee for Best Animated TV Commercial)
August 2002 - November 2004 New York, New York, United States

Blue Sky Studios

Senior Animator

Responsible for leading animation team, character rigging, animator and modeling support on numerous commercial and film projects, including:

“Joe’s Apartment” - Character animator
“Alien Resurrection” - Lead animator and character rigger
“Bunny” - Character animator
“Ice Age” - 3d layout artist
September 1994 - October 2001 Westchester, New York, United States

NYC Center For Advanced Digital Aplications

Part-Time Faculty

Taught Beginning through Advances courses of both Softimage 3.x and Maya, covering all aspects of the 3d process with heavy emphases on character rigging and animation.
September 1997 - September 1999 New York, New York, United States

Rhonda Graphics

Animator / Designer

Worked in many capacities as a storyboard artist, modeler, and animator for local commercials, industrial videos, television station ID packages and news openings, and sports arena intros.
January 1988 - August 1994 Phoenix, Arizona, United States


Arizona State University

BFA Drawing

Emphasis on figure drawing & painting, in addition to early pursuit of computer graphics and animation.
1985 - 1989 Tempe, Arizona, United States


Blue Sky Studios

1998 Academy Award for Best Animated Short



Painting, 2D , 3d, After Effects, Animation, Character Rigging, Directing, Drawing, Illustrator, MAYA, Modeling, Photoshop, Toy Design, Toy Prototype, ZBrush,