Nate Hallinan

Digital Artist - Concept Design, Illustration, Keyart Design/Finishing, Matte Painting

Los Angeles, CA, USA
Experienced in visual development/concept design (character, environment, asset), matte painting, illustration. As a lead and senior concept artist I have experience with team art direction, art development and critiquing.

Work Experience

Lindeman & Associates

Finisher, Art Director, Illustrator

Responsibilities included designing various layouts for feature film posters, billboards, standees, banners, etc. Created finished-quality assets for art directors to use in design campaigns. Took client approved compositions to completion as a finisher. (including retouching) Transformed compositions into illustrations based on client’s style request.
December 2017 - Present California, United States

R79 Digital

Creative Director, Senior Finisher, Illustrator

Primarily design, finishing, illustration for feature film and video game promotional campaigns. I also have extensive experience with visual development; concept art, matte painting as well as direct our talented team of digital artists.
August 2019 - August 2020 California, United States

Daniel Clark Creative

Finisher

Elevating rough design compositions to feature film poster quality. This included retouching, adapting designs to various layouts, re-approaching file structure, color correction, critically analyzing and resolving design flaws, bleed extension. In addition to finishing; composition design, matte paint, asset building from scratch, “fomping.” (near finish-quality composition designs)
May 2014 - December 2017 Studio City, California, United States

Ironklad Studios

Lead Concept Artist

July 2014 - April 2015 California, United States

Microsoft Game Studios

Senior Concept Artist (Remote)

Brand/Franchise development and pre-visualization, concept design.
January 2012 - Portland, Oregon, United States

Psyop TV

Concept Artist Freelance

Character designs for Coca-Cola Commercials for Superbowl XLVI. (2012)
July 2011 - August 2011 Portland, Oregon, United States

Supergenius Studio

Lead Concept Artist

Illustration, concept design (character, environment, asset), matte painting and storyboards/keyframes/mood boards. As a lead concept artist; team art direction, art development and critiquing.
April 2010 - August 2011 Oregon City, Oregon, United States

Liquid Development

Concept Artist / 3D Artist

Concept design (characters, environments, assets), model and texture game assets in 3DMax.
May 2007 - October 2013 Oregon, United States

Education

The Art Institute Of Portland

Bachelor of Science with Honors in Game Art & Design

May 2005 - December 2007 Portland, Oregon, United States

Awards

CG Society

CG Choice Award for 'Smurf Sighting'

2011

CG Hub

1st Place in CGHub's Creature Planet's contest: "Polyphemus Gas Giant."

2010

The Gnomon Workshop

1st place in The Gnomon Workshop 2D Challenge 'Evil Children'

2009

DeviantART

1st place in the Beast of 9 Creature Contest

2009

The Gnomon Workshop

1st place in The Gnomon Workshop 2D Challenge 'Graveyard'

2008

Skills

3D Max, 3D Modeling, Adobe Photoshop, Character Design, Concept Art, Concept Design, Concept Development, Digital Art, Drawing, Illustration, Matte Painting, Maya, ZBrush, Visual Development,

Features

Digital Production Magazine (May 2012)
Imagine FX DVD (October 2011) & (August 2012)
Computer Graphics World China (November 2011)
Oracom - Book of Creation 2011
Huffington Post Entertainment (September 23, 2011)
io9 (Sep. 26, 2011) & (Oct.18, 2011)