SPIDER-MAN
This was my final project for my IED Milan's Maya Modeling course. The idea was to recreate a superhero with some specific ground-rules. Since I decided to do Spiderman, the teacher asked me, besides from a skin ready topology, to model the web insted to create it with a displacement map, so I had to transform the topology of the body so that it would follow the web on the top. This was one of the most difficult tasks of the work. A nuts job.
The modeling and lighting was done in Maya, texturing in ZBrush, and the rendering in Mental Ray.
Hope you like it.
Gianluca