SPIDER-MAN
 This was my final project for my IED Milan's Maya Modeling course. The idea was to recreate a superhero with some specific ground-rules. Since I decided to do Spiderman, the teacher asked me, besides from a skin ready topology, to model the web insted to create it with a displacement map, so I had to transform the topology of the body so that it would follow the web on the top. This was one of the most difficult tasks of the work. A nuts job.
The modeling and lighting was done in Maya, texturing in ZBrush, and the rendering in Mental Ray.
Hope you like it.

Gianluca
This video shows the different steps and parts of the model in order to create a topology that flows with the web.
Spider-Man
Published:

Spider-Man

A final exam of modeling in Maya

Published: