Greg Underwater is my Parsons MFDT thesis project in 2013. For my thesis, I focus on narrative, Interactive animated installation that presents marine ecosystem. I study the future of story-telling as well.
The poor health of the world’s oceans is a problem -- and it's getting worse! Though everyone should be educated on this issue, Greg Underwater is designed for young people.
My thesis project is an interactive installation that explores the relationship between the ocean's health and human intervention. It's also an experiment: to see if the impact that people’s choices have within a gameplay-based narrative can be leveraged to help them understand the impact people have on the ocean environment.
Greg Underwater consists of a series of animations and a set of interactive games placed between video narratives. On the controller box, there is a arcade button that allows users to start the videos and games and atrack ball used to control the characters.