Fluid simulation is an increasingly popular tool in computer graphics for generating realistic animations of water, smoke, explosions, and related phenomena. Given some input configuration of fluid and scene geometry, a fluid simulator evolves the motion of the fluid forward in time, making use of the (possibly heavily simplified) Navier-Stokes equations which describe the physics of fluids. In computer graphics, such simulations range in complexity from extremely time-consuming high quality animations for film & visual effects, to simple real-time particle systems used in modern games.
This project is an attempt to seize turbulent movements of fluids during the flow and its collision with designated elements, as generative tool for design in context of historic buildings. Aim of the design intervention is to create canopy entrance emphasizing redeveloped building. Originally there was a vertical window built in the place where current entrance is situated. Therefore, is no need to keep it. The project creates a form emphasizing new entrance. Generative fluid simulations were being used to create the new form, which is design-aware of important elements of the existing building.