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Bēhance

  • Concept & Idea
  • Our goal was to create a statement piece for the Platige Image company headquarter. The
    installation was supposed to be an interactive, “living” element in the building, a phenomenon existing within the lobby space that would create new situations that engage people, visitors and employees alike.
     
    CREDITS:
    Project Concept and Creative Direction: 
    Mikołaj Molenda (Bridge)
    Michał Piasecki (Bridge)
    Marcin Kobylecki (Platige Image)

    Computational Design: 
    Michał Piasecki (Bridge)
    Kama Wybieralska (Bridge)

    Interactive Mapping: 
    Mikołaj Molenda (Bridge)
    Adam Wierzchowski (Platige Image)
    Jarosław Tworek (Platige Image)
    Stanisław Gąsiorowski (Platige Image)

    3D Print: 
    Przemek Jaworski (Jawor Design Studio)
    Bolesław Telesiński (LabDigiFab)
    Piotr Halczuk (LabDigiFab)
    Kamila Byrska (LabDigiFab)

    Producers:
    Ewa Brzózka (Platige Image)
    Marcin Kobylecki (Platige Image)
  • Computational Design
  • The shape of the installation was generated by a dedicated algorithm. Using algorithms in design
    allows us to create highly complex forms, browsing through individual iterations, and quick analysis
    of each version.
    The goblet-shaped cells are turned towards the projector lens so that light can easily reach all of the
    goblets’ nooks and crannies.
  • Material Test
  • We had a variety of materials to choose from, so we made a few test prints to determine each
    material’s overall look and its translucence – the latter a measure of how well will it absorb the light
    emitted by the projector.
  • 3D Printing
  • The printing was done using ZMorph printers based on the open-source RepRap machines. The 3D
    model was converted into horizontal “sections” which were then used to generate the movement
    sequence for the extruder. The extruder head deposits the printed material using a 0.5mm nozzle.
    Five machines were busy printing the elements of the installation around the clock for 3 full months.
  • Mapping Tests
  • Installation & Interactive Mapping
  • The installation consists of 3160 cells that were divided into more than 800 parts. The installation
    utilizes and combines the skills and abilities of all the people that helped design and produce it,
    including algorithm-supported design, 3D printing, video mapping, and designing and programming
    interactions using Kinect.
    The video mapping animating the installation is designed as a multi-level structure that reacts
    to information collected from its surroundings; it’s generated in real time, with people and their
    behavior serving as an attractor for the installation.