OMNIPRESENCE: A CHALLENGE OF PERSPECTIVE
 
Submitted in Partial Fulfillment of
the Requirements for
the Degree of
 
MASTERS OF SCIENCE (Integrated Digital Media)
at the
POLYTECHNIC INSTITUTE OF NEW YORK UNIVERSITY
By
Sergio Lopez III
May 2013
Abstract
Narrative structure has developed over thousands of years of communication and human interaction through sound and visuals. A performance is, essentially, sending a message to an audience through multiple forms of artistic media, and it is this notion that the thesis develops.  Performances have adapted to their present forms according to many differing aspects from the introduction of modern recording technology to the advent of digital projections.  Omnipresence aims to become such a factor through the use of video projections and live music.  
 
The structure of a musical performance has remained relatively unchanged.  It traditionally consists of a musician, artist, or orchestra performing for an audience in person.  Even with modern light, sound, and projection technology, this model remains constant.  Omnipresence challenges the popular perception of the traditional performance through the use of projection and video.  There have been similar performances by virtual bands such as The Gorillaz and holographic concerts such as Tupac Shakur at Coachella 2012.  However, those were all planned, rehearsed, and prerecorded.  Omnipresence creates an atmosphere, not unlike a casual jam band, with multiple musicians providing their own flavor to the performance.
This is the Max Patch I used for the performance.  The purpose of this patch is to trick the computer into thinking that each of the three videos is one part of a very wide display and, through the use of a triple-head connector, display each on a different projector.
 
This patch is used solely for playback, and does not alter the audio or video content in any way.
 
This patch is based on one designed by R. Luke DuBois, Director of Digital Media at NYU-Poly
Omnipresence
Published:

Omnipresence

A multi-screen performance utilizing Max/MSP and live performance.

Published: