An illustration for Improbable's SpatialOS blog
Process
This article dealt with the really complex subject of Dynamic Interest Management in games created with SpatialOS, but it was masterfully explained through the journey of a wizard in this medieval fantasy RPG scenario. I thought it'd be a shame to not dive deeper into that and went full nerd for this one :)
I started out with a ballpoint pen rough sketch and from there evolved into a more defined one.