If you have been following my Behance profile, you may know about my obsession for Curl Noise. These intricate structures have always fascinated me and I wanted to study more about them. After some research I realized how this is actually used to simulate fluid currents in FX software and fluid physics.
Realizing that I started to try and create these structures myself from scratch in a software I am a bit familiar with which is Side FX Houdini. The control over geometry and points in space Houdini offers is unrivaled with by any software in my opinion, which gave me ultimate control over how these swirls were generated. I say generated because Houdini fortunately for me comes with Curl Noise built-in, there is some very complex mathematics involved on how the curl noise is actually calculated over a simple noise such as the best known noise map in CG Perlin Noise. I recommend studying the SIGGRAPH paper for truly understanding curl noise.
Having built a generator in Houdini I created several of artworks using Curl Noise which were appreciated by a lot artists here on Behance and one of those images was also featured in the WIRED Magazine Italy. That motivated me to find more ways of implementing curl noise in my artworks.
Other than Illustration my main area of focus in CGI is Automotive, but using curl noise in Automotive renderings proved to be rather challenging because I personally was unable to balance between the abstract of Curl Noise with the absolute beauty of an automotive vehicle. While browsing for inspiration I came across some museums and galleries with magnificent architecture one of which was The National Gallery of Victoria which had very interesting Voronoi patterns on the building, while looking at images for the gallery I came across an image of the installment of an instrument which projected Ocean Vortices on the floor which inspired me and helped me vision the balance between Automotive and Curl Noise.
Finally some renders:
I hope you like the renders. Thanks a lot for visiting.