In 1991, on my first flight to Tokyo, a young Japanese lady sitting next to me, was playing with a Gameboy.
Seeing the device for the first time, I was fascinated.
As an art student, my first thought was "how could I access the screen to use the device as a medium".
Using Letraset square dots applied on architectural tracing papers, I conceived 6 minimalistic animations of 6 looping frames each, using a minimum of pixels, barely signifying a couple making love in 6 different positions.
A young curator, Makiko Hara, helped me get a meeting with Nintendo.
After a tense encounter, Nintendo's representatives told me they would consider my proposal.
A month later, Nintendo asked me to come see them again in their Kyoto's HQ.
They agreed to make the 6 digital animations if I agreed to sign a guarantee on the use of the work, which, among other things, forbidden sales of the programmed cartridge and necessitated the approval of the local Nintendo representative, every time I exhibited the work in a different country than Japan.
I signed with my both hands. Nintendo programmed the cartridge, adding 2 soundtracks and a hilarious speed control of the animation by pressing up or down the famous cross button.
The work simply called, 'Game Boy™', was exhibited in different configurations at
• Galerie Perrotin - Paris - 1994
• Stripe House Museum - Tokyo - 1994
• IT Park Gallery - Taipei - 1996
• Shibuya Parco Dept. Store, Urbanart - Tokyo - 1997 - Excellence Prize