In the pursuing for more knowledge about the digital 3D world, I decided to follow up with several online resources that are available nowadays, I found out the Entagma team was doing some interesting tutorials with procedural systems so I gave it try and ended up doing their Plexus (kind of Atom Array-molecular  looking) geometry generator using a Python script; scripting is one of those languages-tools that if you make it to master, it will open a lot of doors and make your life easier when doing complicated tasks within a project, I personally think that the true power of the 3D software out there lies in the scripting tools they offer and how much are you be willing to use them, in the case of C4D, the Xpresso node system and the possibility to use it together with python scripting represent a powerful duo to achieve stunning, diverse and practical solutions. 

In my case, I am not a good programmer neither I know too much about Xpresso, but following along this tutorial made me understand a bit more about how they work and what you can achieve using them, one big task is to get use to read directly the proper documentation for these tools, the python scripting has a pretty straight forward documentation online and if you already have the basics on python it will lead you in the right direction when doing things. Besides, learning areas of study like this ones always open for you new paths to explore and can trigger a research on any topic related, thanks to the Entagma team, I also started to use 3D scanned geometry, there is a lot of online services out there where you can obtain either for free or paid 3D models. 

So the idea here was to generate geometry base on point location information  and connectivity, this is going to be driven by the python script all along, and you need a real 3D geometry to start to generate more  geometry, in other words, you need a geometry container to allow other complex geometry to take place.

The idea behind this illustrations was limited to the resources I have, I tried to choose an interesting model to work with, in this case I chose a famous skeleton sculpture called Le Transi de Rene de Chalon, and because I like to design characters I thought would be interesting to play with it. The rest was to set a good lighting, define camera angles and DOF, create some textures and finish it with further editing in photoshop; I wanted to display the results with an anatomy study looking, like printed on paper and make all the model´s view angles interact in one single sheet.
Thanks for watching!
Organic Geometry
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Organic Geometry

In the pursuing for more knowledge about the digital 3D world, I decided to follow up with several online resources that are available nowadays, Read More

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