It's the reward for the best players in beta test pvp-season.

On this livery we tested new design pipeline, which consists of: idea→moodboards→wireframes/sketches→ more detailed renders→final implementation, of course everything with discussions about most of the parts, but this pipeline was the spine and helps as not to sink in endless meetings and discussions.

My job here was at first - create this pipeline as we had to create something, but we didn't exactly know how and we didn't want the artists to loose too much time on something we throw out eventually. So at the first stage I made the process which gives full control and helps artists to understand me and other game designers. This pipeline was designed for the mass productions of complex car paintings (liveries) and this particular livery was its test.

The next step was the idea. Here I put forward the idea that this livery shall be about camouflage and prototype cars. As players on beta test helped us to develop the game, we gave them a car in livery for cars in beta stage. This type  of camouflage is often used to hide cars geometry (and were developed for WWI ships), but it's also some kind of a style.

On the moodboard I gathered different camouflage types and references.
Some wireframes
1st version, good, but can be better, it should be more clean. And also do something with typography.
Get rid of orange, make it more like Red Bull Infinity bolide camouflage. More noisy, less useless details. And it's done.
Players loved it and played hard to get it.
[WoS] Car livery
Published:

[WoS] Car livery

Art direction of the car livery for the online racing game

Published: