In this study or quest for more knowledge to speed up my workflow I created a wooden prisoner chart. My goal was to learn how to sculpt wood in ZBrush, make a good normal map and use DDO to get a good starting diffuse texture. Then create a low res version of that model that can run in a rendering engine. Plus along the way I learned there were parts on the model that could be reused. Which cut down on my time to finish the model. This was a lot of fun to make.