Saerona Shin's profile

Spacerace Boardgame Design

objective
 
To give a new theme and a package design to an existing traditional Korean boardgame called Yut-Nori. Instead of keeping traditional concepts, give a unique and new look to the game, so the game can be played throughout the world. To add fun components such as chance and penalty, so it can be more playful, enjoyable and fun.
 
 
approach
 
To bring a fresher look and a new concept to an existing traditional Korean game, I made it more fun and playful. The new concept has no limit in the number of participants, so everyone can enjoy it. Key adjectives are futuristic, unique, dynamic, traditional, fun, aesthetic and bright. Some rules become easier to follow, and there is a brief explanation of how to play in the box.
 
Spacerace Boardgame Design
Published:

Spacerace Boardgame Design

To give a new theme and a package design to an existing traditional Korean boardgame called Yut-Nori. Instead of keeping traditional concepts, gi Read More

Published: