I / GENERATE_ENERGY
The idea of generating an artificial project in a natural environment, always forces the need to adapt and integrate, without trying to imitate it. Using the enviromental factors of the own environment helps us to develop this integration between natural and artificial thing.
How intregrate artificially an enviroment that owns a dynamiism based on natural energies?
If we focus our attention towards this element only having a temporary function it would be a poor idea, inside this concept. We should be able to reach an evolutionary artificiality totally integrated in the enviroment. If we work in this way, it will be gennerated and regenerated within it, creating as a result an artificial, evolutionay and ephemeral element.
In the life´cycle 3 intrinsic acts can be found: to born, to grow, and to die. If we could compare an artificial element with an alive entity and his life´cicle, we find the lack of this intermediate part of growth, his evolutionary part, taking this evolutionary part as a point of connection between the natural and the artificial, or archieving the growth inside this artificially, that carries out mutations and events, where the passing time is also part of this artificial, evolutionary, changeable and multiplied element: it manifests daily events that make us think that it´s alive, at the same time that is possible to find this connection between the natural the artificial thing.
Let’s try to use these natural energies, not only to generate energy, but also as away of adjustement, integration and evolution of an artificial element. This artificial and evolutionary element generates and regenerates natural situations and efects trough the pass of time, that remind us of these natural and ephemeral events in chain through the artificiallity that has been generated within it.
II / MULTYPLY_CREATING LANDSCAPE
III / RE_GENERATE_ENVIROMENT
How intregrate artificially an enviroment that owns a dynamiism based on natural energies?
One artificial, evolutionary and multiplied element, generates and regenerates natural situations, ephemeral events in chain
http://landartgenerator.org/competition2010.html
http://landartgenerator.org/pdf/LAGI2010Comp.pdf
http://landartgenerator.org/LAGI2010/art3f4/