davidicus schacher's profile

Activision (Guitar Hero, GUN, Tony Hawk)

My Score and Rock meters (Guitar Hero). I suggested the Note Streak meter, which was developed into a popular feature.
Guitar Hero HUD
Guitar Hero song creator editor interface. This was for advanced creators, but had to be as intuitive as possible, despite using the instrument controllers for input.
Moscow venue poster I illustrated for Guitar Hero: Aerosmith won an Academy of Interactive Arts & Sciences (AIAS) and Entertainment Software Association (ESA) award. It was included in their Into The Pixel international touring show.
most of the screens i was responsible for, Guitar Hero III: Legends of Rock
i illustrated and programmed the "You Rock" sequence, Guitar Hero
Guitar Hero score summary screen: I animated the bone bird by carefully controlling each element's point of rotation and parental hierarchy. Easy with current visual editors, but we used proprietary scripting.
Guitar Hero competition setup screen: I illustrated and implemented
...and reinterpreted for Band Hero
i was UI and interaction designer for these setlist screens (various Guitar Hero titles)
achievement icons, Guitar Hero: Aerosmith
an Activision survey found UI was rated second most important Guitar Hero feature to players.
I mapped the world in the western action adventure game GUN (an early open-world game) the old fashioned way: manually. I drew it as i walked it, then made countless calibration adjustments.
my HUD for GUN. each weapon had its own animated ammo indicator
the original mission journal screen for GUN
Another studio was hired to handle Poker for GUN (left) in order to hit the deadline, then I proposed redoing it (right)
Concept work for one of the Tony Hawk Pro Skater titles.
style explorations for unannounced video game menu
Neversoft studio poster: all illustrator, no photoshop
Activision (Guitar Hero, GUN, Tony Hawk)
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Activision (Guitar Hero, GUN, Tony Hawk)

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