Paula Weichandt
Illustrator
Buenos Aires, ArgentinaHi! My name is Paula Weichandt. I'm an argentinian illustrator
currently working in game industry, looking for opportunities in
editorial to be able to work from what I enjoy the most: drawing
for children. I have a special place in my heart for educational
projects.
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¡Hola! Mi nombre es Paula Weichandt. Soy una ilustradora argentina que actualmente trabaja en la industria del videojuegos, buscando oportunidades en el mundo editorial para poder trabajar desde lo que más me gusta: el dibujo para niños. Tengo un lugar especial en mi corazón para proyectos educativos.
currently working in game industry, looking for opportunities in
editorial to be able to work from what I enjoy the most: drawing
for children. I have a special place in my heart for educational
projects.
---------------------------------------------------------------
¡Hola! Mi nombre es Paula Weichandt. Soy una ilustradora argentina que actualmente trabaja en la industria del videojuegos, buscando oportunidades en el mundo editorial para poder trabajar desde lo que más me gusta: el dibujo para niños. Tengo un lugar especial en mi corazón para proyectos educativos.
Work Experience
Geewa
Graphic Designer
- UI / UX desing and implementation
- Character design
- Marketing
- Character design
- Marketing
January 2019
-
Prague, Czech Republic
Sixth Vowel
UI / UX Designer
UI / UX design for Element Space game, developed by Sixth Vowel / Inca.
Buenos Aires, Argentina
MundoLoco
Concept Artist
Concept art, character design, props & backgrounds for Floricienta, the animated series.
January 2017
- December 2017
Buenos Aires, Argentina
MundoLoco
Concept Artist
Art, backgrounds and props for Superheroes Laboratory.
June 2016
- December 2016
Buenos Aires, Argentina
The Other Guys
Lead artist
Art direction of the interactive story "Sherlock Holmes: Lost Detective - Season 2".
- Control over the of art production development.
- Outsource & inhouse development managment: Monthly plannings, sketches & layouts, schedule, agile, budgets.
- Art integration and revisions.
- Goals achieved: Releases every two weeks.
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Art direction of the interactive story "The Healer". Still in pre-production.
- Define the aesthetic of the game.
- Detailed planning of an entire season in advance (3 months ahead).
- Protoype art: Layouts, sketches & placeholders.
- Outsource & inhouse development managment: Monthly plannings, schedules, agile, budgets.
- Control over the of art production development.
- Outsource & inhouse development managment: Monthly plannings, sketches & layouts, schedule, agile, budgets.
- Art integration and revisions.
- Goals achieved: Releases every two weeks.
-----
Art direction of the interactive story "The Healer". Still in pre-production.
- Define the aesthetic of the game.
- Detailed planning of an entire season in advance (3 months ahead).
- Protoype art: Layouts, sketches & placeholders.
- Outsource & inhouse development managment: Monthly plannings, schedules, agile, budgets.
May 2015
- June 2016
Buenos Aires, Argentina
Okam Studio
Design direction
Design direction and art development for the soon-to-be-released game called "El Ultimo Carnaval". Developed in co-partnership with Square Enix for Latinoamerica.
July 2013
- Present
Buenos Aires, Argentina
HeavyBoat
Artist
Full art development of web and mobile advergames for clients such as Cartoon Network, Disney, etc. Development of HeavyBoat's new IPs (Memorabilia).
My daily work included development of:
- Mock-ups / Pitchs / Concetp art
- Character and assets design
- Existing IPs art development
- GUI / Graphic design / Game identity
- Animation: Character loops (cut-out and traditional), GUI & fxs
- Handling different and new technologies: HTML5, Flash, Spritesheets & atlas, etc.
My daily work included development of:
- Mock-ups / Pitchs / Concetp art
- Character and assets design
- Existing IPs art development
- GUI / Graphic design / Game identity
- Animation: Character loops (cut-out and traditional), GUI & fxs
- Handling different and new technologies: HTML5, Flash, Spritesheets & atlas, etc.
July 2012
- July 2013
Buenos Aires, Argentina
Vostu
2D artist
My daily tasks include:
• Concept design and development
• Assets design
• UI icons design
• Develop comunication elements such as newsfeeds and pop-ups
• Leading small teams
Projects I worked for:
Megacity (from pre-production), and un relesased games (pre-rpdocution)
• Concept design and development
• Assets design
• UI icons design
• Develop comunication elements such as newsfeeds and pop-ups
• Leading small teams
Projects I worked for:
Megacity (from pre-production), and un relesased games (pre-rpdocution)
January 2011
- March 2012
Buenos Aires, Argentina
Metrogames
2D artist
My daily tasks include:
• Concept design and development
• Assets design and research
Projects I worked for:
- Jungle Life (My Rainforest)
- Fashion World
• Concept design and development
• Assets design and research
Projects I worked for:
- Jungle Life (My Rainforest)
- Fashion World
February 2010
- December 2010
Buenos Aires, Argentina
Room 23
Illustrator and graphic designer
My daily tasks include:
• Graphic design
• Packaging design (incluiding trademarks such as Bakugan, Barbie, etc.)
• Illustration for IPs and Trademarks (Danonino, Serenito, Vivere, etc.)
• Editorial illustration
• Advergames art design
• Storyboard creation
Brands/Trademarks/IPs I worked with:
Danone, Unilever/Danonino, Serenito, Vivere, Actimel, etc./Bakugan, Barbie, etc.
• Graphic design
• Packaging design (incluiding trademarks such as Bakugan, Barbie, etc.)
• Illustration for IPs and Trademarks (Danonino, Serenito, Vivere, etc.)
• Editorial illustration
• Advergames art design
• Storyboard creation
Brands/Trademarks/IPs I worked with:
Danone, Unilever/Danonino, Serenito, Vivere, Actimel, etc./Bakugan, Barbie, etc.
May 2009
- February 2010
Buenos Aires, Argentina
Education
Universidad De Buenos Aires (UBA)
Graphic Design
January 2005
-
Buenos Aires, Argentina
Languages
English (Fluent),
Skills
Children Illustration,
Flash,
Illustrator,
Photoshop,
Spritesheets,