Paula Weichandt

Illustrator

Buenos Aires, Argentina
Hi! My name is Paula Weichandt. I'm an argentinian illustrator
currently working in game industry, looking for opportunities in
editorial to be able to work from what I enjoy the most: drawing
for children. I have a special place in my heart for educational
projects.

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¡Hola! Mi nombre es Paula Weichandt. Soy una ilustradora argentina que actualmente trabaja en la industria del videojuegos, buscando oportunidades en el mundo editorial para poder trabajar desde lo que más me gusta: el dibujo para niños. Tengo un lugar especial en mi corazón para proyectos educativos.

Work Experience

Geewa

Graphic Designer

- UI / UX desing and implementation
- Character design
- Marketing
January 2019 - Prague, Czech Republic

Sixth Vowel

UI / UX Designer

UI / UX design for Element Space game, developed by Sixth Vowel / Inca.
Buenos Aires, Argentina

MundoLoco

Concept Artist

Concept art, character design, props & backgrounds for Floricienta, the animated series.

January 2017 - December 2017 Buenos Aires, Argentina

MundoLoco

Concept Artist

Art, backgrounds and props for Superheroes Laboratory.
June 2016 - December 2016 Buenos Aires, Argentina

The Other Guys

Lead artist

Art direction of the interactive story "Sherlock Holmes: Lost Detective - Season 2".
- Control over the of art production development.
- Outsource & inhouse development managment: Monthly plannings, sketches & layouts, schedule, agile, budgets.
- Art integration and revisions.
- Goals achieved: Releases every two weeks.

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Art direction of the interactive story "The Healer". Still in pre-production.

- Define the aesthetic of the game.
- Detailed planning of an entire season in advance (3 months ahead).
- Protoype art: Layouts, sketches & placeholders.
- Outsource & inhouse development managment: Monthly plannings, schedules, agile, budgets.
May 2015 - June 2016 Buenos Aires, Argentina

Okam Studio

Design direction

Design direction and art development for the soon-to-be-released game called "El Ultimo Carnaval". Developed in co-partnership with Square Enix for Latinoamerica.
July 2013 - Present Buenos Aires, Argentina

HeavyBoat

Artist

Full art development of web and mobile advergames for clients such as Cartoon Network, Disney, etc. Development of HeavyBoat's new IPs (Memorabilia).

My daily work included development of:
- Mock-ups / Pitchs / Concetp art
- Character and assets design
- Existing IPs art development
- GUI / Graphic design / Game identity
- Animation: Character loops (cut-out and traditional), GUI & fxs
- Handling different and new technologies: HTML5, Flash, Spritesheets & atlas, etc.
July 2012 - July 2013 Buenos Aires, Argentina

Vostu

2D artist

My daily tasks include:
• Concept design and development
• Assets design
• UI icons design
• Develop comunication elements such as newsfeeds and pop-ups
• Leading small teams

Projects I worked for:
Megacity (from pre-production), and un relesased games (pre-rpdocution)
January 2011 - March 2012 Buenos Aires, Argentina

Metrogames

2D artist

My daily tasks include:
• Concept design and development
• Assets design and research

Projects I worked for:
- Jungle Life (My Rainforest)
- Fashion World
February 2010 - December 2010 Buenos Aires, Argentina

Room 23

Illustrator and graphic designer

My daily tasks include:

• Graphic design
• Packaging design (incluiding trademarks such as Bakugan, Barbie, etc.)
• Illustration for IPs and Trademarks (Danonino, Serenito, Vivere, etc.)
• Editorial illustration
• Advergames art design
• Storyboard creation

Brands/Trademarks/IPs I worked with:
Danone, Unilever/Danonino, Serenito, Vivere, Actimel, etc./Bakugan, Barbie, etc.
May 2009 - February 2010 Buenos Aires, Argentina

Education

Universidad De Buenos Aires (UBA)

Graphic Design

January 2005 - Buenos Aires, Argentina

Languages

English (Fluent),

Skills

Children Illustration, Flash, Illustrator, Photoshop, Spritesheets,