Vinicius Favero
Art Director | 3D Generalist | Concept Artist
Mauá, Brazil
+5511980851245
www.artstation.com/artist/Viniciusfavero
Born in São Paulo and graduated in Graphic Design, i've been working as Senior Art Director and 3D Concept Artist for more than 8 years.
I have a huge experience in creation of Archtectural and product presentation, packaging design from the concept layout to 3D visualization.
Working with Graphic Design for years, helped me to improve my 2D habilities and my aesthetic sense to reach the best results in creation of any layout from 2D to 3D.
I am a professional who seeks creativity and quality in the work in progress, coordinating the organization of the project according to the deadline, if the end result is always achieve the maximum efficiency and excellence in quality.
I have a huge experience in creation of Archtectural and product presentation, packaging design from the concept layout to 3D visualization.
Working with Graphic Design for years, helped me to improve my 2D habilities and my aesthetic sense to reach the best results in creation of any layout from 2D to 3D.
I am a professional who seeks creativity and quality in the work in progress, coordinating the organization of the project according to the deadline, if the end result is always achieve the maximum efficiency and excellence in quality.
Work Experience
Home Office
Freelancer 3D Generalist
November 2015
- Present
São Paulo, Brazil
Agência Oficina
Art Director
I act as an Art Director and manage the CG department.
February 2011
- October 2015
Brazil
Soma Comunicação Visual
Art director
February 2007
- February 2011
Santo André, Brazil
Education
Universidade Bandeirante De São Paulo
Design
February 2004
- December 2008
Sao Bernardo Do Campo, Brazil
Impacta Tecnologia
3Ds Max Advanced
3Ds Max Advanced
- Model
- Texturing
- Light
- Render
- Basic Animation
- Model
- Texturing
- Light
- Render
- Basic Animation
Brazil
Cadritech
Character Advanced Poligonal Modeling
Brazil
Melies Film School
Zbrush Character Digital Sculpting
Zbrush Character Digital Sculpting
- Anatomy
- Accessories
- Render
- Anatomy
- Accessories
- Render
Brazil
Melies Film School
Real Time Character Design for Games
- Zbrush Sculpt
- Poligonal Modeling
- Advanced Texturing
- Marmoset Real Time Render
- Poligonal Modeling
- Advanced Texturing
- Marmoset Real Time Render
Brazil
Languages
Portuguese (Native),
English (Advanced),
Awards
Skills
3D Coat,
3ds Max Advanced,
Illustration,
Illustrator,
Indesign,
Marmoset Toolbag,
MAYA,
Photoshop,
Rendering,
Texturing,
VRay,
Zbrush Sculpting,