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3D artist based in Belgrade, experienced in hardsurface modeling, digital sculpting, light setup for interior and exterior scene. Specialized in product and architectural visualization, mostly rendered with V-Ray.
• 3dsMax
• ZBrush
• Photoshop
• Marvelous Designer
• TopoGun
• V-Ray
• Polygon subdivision modelling
• Organic modeling / Digital sculpting
• Shader creation in Vray
• Texture creation
• Light setup for interior and exterior scene
• Compositing in Photoshop
• Knowledge of anatomy
Member since: