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Hi,

I am Koen and I'm an animator, a 2D and 3D artist and I love game design.
What more to tell? My current obsession is gamedesign but that hasn't always been that way.
About six years ago I was planning a live as a scientist. That all changed when I found out I was creative and started drawing daily. My grades… Read More
Hi,

I am Koen and I'm an animator, a 2D and 3D artist and I love game design.
What more to tell? My current obsession is gamedesign but that hasn't always been that way.
About six years ago I was planning a live as a scientist. That all changed when I found out I was creative and started drawing daily. My grades dropped and my teachers and parents were afraid I would fail every course. Eventually I studied for about a week, hardcore and ace'd all my courses.
I went on to join artschool Minerva in Groningen which I loved! I learned so much there, both technically and personally. I learned to make choises and to stand up for them. After one and a half years I chose to leave Minerva because of lack of digital media lessons, it was hard to leave the place where I learned so much, but it's not a choise I regret.
I didn't do anything but judo, MMA and karate for half a year and then joined the NHL in leeuwarden to study Communication and Digital Media Design, where I discovered Game Design and met some great friends that inspired and pushed me to work hard and be the best of the best. For two years I worked together with Niels and Jozef and for two years all our projects were a succes. We worked so hard and learned so much in two years. Three years ago I could never have expected to be who I am today.
I am about to go into my last year, so I need to find a place to do my internship and a subject and place to do my graduation.

I hope like my portfolio, I am allways open to feedback and any kind of job opportunity.

Koen Geerling Read Less
Skills I have and software I can use.

- Animation

- 3ds Max and character studio

- Mudbox sculpting

- Photoshop, illustrator, inDesign

- Basics of Maya and rigging in maya
I want to improve a lot of things. Most pressing and short term improvements are:

- Anatomy knowledge

- Animation sense of weight, rhythm and speed.

- ZBrush

- Facial anatomy, sketching and topology
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