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"If you make the user 'see', they will
then neglect the need for instructions."

My core mindset is pure creativity. When brainstorming, I use my burning core
to generate a massive amount of crazy ideas. When it comes to idea selection,
I tap into 15 years of digital experience with international clients and targe… Read More
"If you make the user 'see', they will
then neglect the need for instructions."

My core mindset is pure creativity. When brainstorming, I use my burning core
to generate a massive amount of crazy ideas. When it comes to idea selection,
I tap into 15 years of digital experience with international clients and target
groups in literally all ages. Combined with geeklevel technical know-how.

I have always stayed up to date with my options including apps like InVision,
Axure, sketch and ReFlow. But even though UX tools are simple and quick to
iterate on. I also use heavier solutions for more advanced prototyping like
flash. For a more "complete" look'n'feel of Design, Animation and Sound.

MyFields : UX () {
Digital Design [ Photoshop, Illustrator ];
Animation [ 2D, 3D, VFX, Motion Graphics ];
Programming [ ActionScript, JavaScript, C#];
3D [ hi-pol / low-pol modeling, UV, texturing, lighting and rendering];
Games [ Game mechanics, mobile, social, Kids UX, gamification, AAA ];
I own and have experience with following technologies: Arduino,
RaspberryPI, OculusRift DK2 and MakeyMake
}

Timeline:
Digital Design (15 years)
Animation (14 years)
Programming (11 years)
AfterEffects (7 years)
3ds Max (5 years)
Javascript Canvas/WebGL (2 years)

short bio:
My year is '81. I grew up with moms advertising agency (Thonbo Reklame
1978-1994) I am married and have two boys at the age of 6 and 8. I live just
outside of Aarhus.

In my spare time I tend to take a good game of Battlefield with friends or even
Minecraft with the kids. I believe every UX Designer should play alot of games.

"You never get too old to play,
but you get old if you stop playing"
Read Less
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View Full Resume →
I have grown some animation skills during the years in the business of "user experiences" - everything from static animation with bezier controlled motion acceleration to coding animations and pixel filters that responds to user control
After trying to squeeze out every drop of performance from flash, I became aware that my hunger for better animations kept growing beyond what i felt i could get from flash - this led my way into after effects to get the use of static video effect that i could use in flash to keep cpu work load at a minimum. with … Read More
After trying to squeeze out every drop of performance from flash, I became aware that my hunger for better animations kept growing beyond what i felt i could get from flash - this led my way into after effects to get the use of static video effect that i could use in flash to keep cpu work load at a minimum. with todays heavy internet bandwidth - my consent to the balance between heavier loadtimes vs bad framerates and poor effects - brought me to the conclusion that i would always prefer a nice rendered particle effect than having flash render lots of particles, slowing down performance and user experience. except when the user needs to be in control of the effect or a data limit is present
- expanding my skillset in aftereffects moved me into larger compositions, creating complete videos with Animation and effects - such as Showreels and other video presentations.
so far with the limited sources I have had, my work have been kept from using real video footage - hoping this will change in time.
My near future goal is to get some videos done showing complete compositions with mixed footage and special effects with 3D and aftereffects. Read Less
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