Ted Evans
Evans Creative Studios
Seattle, WA, USAI'll keep this short and sweet. I began my career as a humble paste-up artist at a small print shop and honed my skills cutting rubylith and operating a stat camera.
Over the years, I've been a packaging designer, an advertising art director, associate creative director for an internationally recognized production company, and co-founder of two award winning interactive design firms, EPG Studios in Seattle and B.E Studios in London.
I've designed print & broadcast ad campaigns, marketing collateral, wine labels, audio-visual extravanganzas, interactive CD ROMs, web sites, games, enhanced TV shows, electronic program guides (EPGs) and even a interactive roller coaster ride for DisneyQuest in Orlando.
I've worked on projects for clients such as Sony, Nintendo, Comcast, Intel, Microsoft, Disney Imagineering, and Virgin Media TV UK. I've seen design and technology trends come and go. I've learned how innovative ideas and great design can make the difference between a winning concept and one that falls flat.
Over the years, I've been a packaging designer, an advertising art director, associate creative director for an internationally recognized production company, and co-founder of two award winning interactive design firms, EPG Studios in Seattle and B.E Studios in London.
I've designed print & broadcast ad campaigns, marketing collateral, wine labels, audio-visual extravanganzas, interactive CD ROMs, web sites, games, enhanced TV shows, electronic program guides (EPGs) and even a interactive roller coaster ride for DisneyQuest in Orlando.
I've worked on projects for clients such as Sony, Nintendo, Comcast, Intel, Microsoft, Disney Imagineering, and Virgin Media TV UK. I've seen design and technology trends come and go. I've learned how innovative ideas and great design can make the difference between a winning concept and one that falls flat.
Work Experience
Harman International Industries
Director UI/UX
Lead multiple projects and integrate solutions from the product design, digital solutions, and marketing services teams to create memorable consumer experiences.
Responsibilities
• Oversee the daily activities of UI/UX design teams and define the overall user experience strategy.
• Cognitive walkthroughs, contextual Inquiry, focus groups, persona creation, user research, and testing.
• User interface design and application strategy with an emphasis on information architecture and interaction design.
• Ensure the highest quality of design direction, style, and methodology.
• Conduct discovery workshops with customers & relevant stakeholders and present findings.
• Identify and drive process improvements to meet project and team needs.
• Assist the business development team create targeted pitch materials and pricing models.
Responsibilities
• Oversee the daily activities of UI/UX design teams and define the overall user experience strategy.
• Cognitive walkthroughs, contextual Inquiry, focus groups, persona creation, user research, and testing.
• User interface design and application strategy with an emphasis on information architecture and interaction design.
• Ensure the highest quality of design direction, style, and methodology.
• Conduct discovery workshops with customers & relevant stakeholders and present findings.
• Identify and drive process improvements to meet project and team needs.
• Assist the business development team create targeted pitch materials and pricing models.
May 2022
-
Bellevue, Washington, United States
Wipro
Director Of User Experience
Leading user experience and product design teams for top cybersecurity and risk management firm (Edgile LLC, now a Wipro company), developing enterprise solutions and applications for Fortune 500 companies.
Key Accomplishments
• Scaled UX practice from a small core team to a high-growth revenue driver for Edgile.
• Developed and supervised design teams for large-scale, multi-platform applications at Boeing, Caterpillar, and Ecolab.
• Worked closely with partner and business development teams to strategize and draft statements of work (SOW), guiding UX projects from proposals to contracts.
Key Accomplishments
• Scaled UX practice from a small core team to a high-growth revenue driver for Edgile.
• Developed and supervised design teams for large-scale, multi-platform applications at Boeing, Caterpillar, and Ecolab.
• Worked closely with partner and business development teams to strategize and draft statements of work (SOW), guiding UX projects from proposals to contracts.
October 2018
- May 2022
Seattle, Washington, United States
Evans Creative Studios Inc
UX Lead / Creative Director
Creative direction, art direction, design and illustration for national and international clients. Creation of original content for distribution on web, mobile devices, television, virtual reality (VR), augmented reality (AR), and mixed reality (MR).
Key Accomplishments:
• Microsoft – Art direction and motion design for 16 videos to launch the Cloud OS platform.
• Cox Communications – User experience, interaction and visual design for Flare, an HDTV unified gaming platform for kids.
• Rogers Cable - Creative direction and visual design for 26 video-on-demand (VOD) branded portals, including: Disney Junior, Disney XD, HBO, Family Channel, NFL and National Geographic.
• Created hand drawn illustrations and animation for Bot Bounce an iOS game launched summer 2014.
Key Accomplishments:
• Microsoft – Art direction and motion design for 16 videos to launch the Cloud OS platform.
• Cox Communications – User experience, interaction and visual design for Flare, an HDTV unified gaming platform for kids.
• Rogers Cable - Creative direction and visual design for 26 video-on-demand (VOD) branded portals, including: Disney Junior, Disney XD, HBO, Family Channel, NFL and National Geographic.
• Created hand drawn illustrations and animation for Bot Bounce an iOS game launched summer 2014.
October 2013
- Present
Washington, United States
FishyTale Digital Inc.
President / Creative Director
Oversee content, production, and design teams for innovative proprietary publishing platform. Creating fun, immersive storytelling experiences while aiding in children’s development of reading and social skills. Device agnostic and platform independent, currently developing for multiple devices including: smartphones, tablets, computers, television, consoles, virtual reality (VR), augmented reality (AR), and mixed reality (MR).
Key Accomplishments:
• Story/script for four original children’s titles, Lyle Little, Art Wizard, Kidd Pirate, and Rift Rocket.
• Interaction and user experience design for children’s book platform including dynamic narration, personalization & cloud-based analytics.
• Character, environment, vehicle and prop concept design for 3D and 2D
content offerings.
Key Accomplishments:
• Story/script for four original children’s titles, Lyle Little, Art Wizard, Kidd Pirate, and Rift Rocket.
• Interaction and user experience design for children’s book platform including dynamic narration, personalization & cloud-based analytics.
• Character, environment, vehicle and prop concept design for 3D and 2D
content offerings.
August 2014
- December 2016
Washington, United States
ChannelReady Inc.
VP of Creative
Managed creative and production teams to develop comprehensive marketing solutions across multiple media platforms and channels. Designed user experience and user interfaces for a variety of web applications, responsive websites and online training portals.
Key Accomplishments:
• Benaroya – Designed dynamic, responsive marketing website for leading property management company.
• Ben Bridge Jewelers – Art direction and visual design for interactive training modules built in HTML5 for major US retailer.
Key Accomplishments:
• Benaroya – Designed dynamic, responsive marketing website for leading property management company.
• Ben Bridge Jewelers – Art direction and visual design for interactive training modules built in HTML5 for major US retailer.
March 2010
- September 2013
Washington, United States
PlaydayTV Inc.
Executive Producer
Responsible for creative direction and production of all onscreen content including broadcast, channel identity, user interface and games. Managed both internal and external development and production resources. Reported directly to head of production (broadcast).
• Led production and design teams to create innovative streaming TV portal
• Managed internal and external games development teams to port third party games to the G-Cluster platform
• Worked closely with marketing manager to create print and online promotional materials for cable/IPTV operators and consumers
• Led production and design teams to create innovative streaming TV portal
• Managed internal and external games development teams to port third party games to the G-Cluster platform
• Worked closely with marketing manager to create print and online promotional materials for cable/IPTV operators and consumers
April 2008
- May 2009
Pennsylvania, United States
SeaChange International
Director of Creative Services
Managed broadcast design and user experience/user interface design (UX/UI) teams for Emmy award-winning interactive TV technology company.
Key Accomplishments:
• UX/UI and visual design for video-on-demand portals for major cable and IPTV customers, including: Verizon, Cox, Comcast, Adelphia, Turner, Eatel, Intercabel and Telefonica.
• Interaction, prototyping, UX/UI and visual design of electronic program guide (EPG) for TV Navigator 4.0, utilizing innovative search metaphor and advanced user interface.
Key Accomplishments:
• UX/UI and visual design for video-on-demand portals for major cable and IPTV customers, including: Verizon, Cox, Comcast, Adelphia, Turner, Eatel, Intercabel and Telefonica.
• Interaction, prototyping, UX/UI and visual design of electronic program guide (EPG) for TV Navigator 4.0, utilizing innovative search metaphor and advanced user interface.
January 2005
- February 2008
Massachusetts, United States
Microsoft
Senior Designer, User Interface (Contract)
Working directly with product manager, designers & developers to create intuitive user interfaces and product designs for suite of real-time collaboration applications.
• Creation of detailed design specifications
• Development of design prototypes & presentations for usability testing
• Work through complete development cycle from concept to product shipment
• Creation of detailed design specifications
• Development of design prototypes & presentations for usability testing
• Work through complete development cycle from concept to product shipment
November 2004
- December 2004
Washington, United States
Virgin Media
Executive Producer, Interactive
Principal creative manager for major U.K. broadcaster with five wholly owned satellite & cable channels and nine co-owned BBC channels (UKTV). Responsible for creation of a variety of content, including on-air promos & branding, channel support web sites, micro-sites, enhanced TV shows, interactive program guides and on-demand interactive TV.
Key Accomplishments:
• Successfully launched Challenge, the U.K.’s first totally interactive TV games channel; with a channel-linked (24/7) on-demand games service and a variety of enhanced synchronized TV shows on Sky Digital satellite and cable television.
• Designed live interactive web applications for Most Haunted, the highest rated show on Living TV, including multi-screen video (Ghost-cams), dynamic content updates, messaging and voting.
Key Accomplishments:
• Successfully launched Challenge, the U.K.’s first totally interactive TV games channel; with a channel-linked (24/7) on-demand games service and a variety of enhanced synchronized TV shows on Sky Digital satellite and cable television.
• Designed live interactive web applications for Most Haunted, the highest rated show on Living TV, including multi-screen video (Ghost-cams), dynamic content updates, messaging and voting.
February 2001
- November 2004
United Kingdom
B.E Studios
Creative Director
Led award-winning interactive entertainment design/development team. Produced both original and commissioned content for web, mobile and interactive TV. Responsible for concept development, user interface design, story development, game design, art direction and audio design.
Key Accomplishments:
Monty Python – Designed & art directed live licensing presentation for world-famous comedy team, shown at the Groucho Club in London.
Haunted Castle – Created fully interactive, web-based, animated kids game for Virgin Media TV.
Nokia – Concept development for mobile entertainment platform on 3G phones.
Key Accomplishments:
Monty Python – Designed & art directed live licensing presentation for world-famous comedy team, shown at the Groucho Club in London.
Haunted Castle – Created fully interactive, web-based, animated kids game for Virgin Media TV.
Nokia – Concept development for mobile entertainment platform on 3G phones.
August 1999
- February 2001
London, United Kingdom
EPG Studios Inc.
Design Director
Led award-winning interactive entertainment design/development team. Produced both original and commissioned games for CD ROM, web, mobile and interactive TV. Responsible for concept development, user interface design, story development, game design, art direction and audio design.
Key Accomplishments:
• Disney Imagineering – Designed prototype for Cyberspace Mountain, a virtual reality attraction at DisneyQuest in Orlando, Florida.
• Sierra / Vivendi Universal Games - Co-authored, designed and illustrated web-based games The Cypher and S.P.I.T.E. Created print advertising for both games featured in Variety, Entertainment Weekly, Premiere, Hollywood Reporter, and other consumer publications.
Key Accomplishments:
• Disney Imagineering – Designed prototype for Cyberspace Mountain, a virtual reality attraction at DisneyQuest in Orlando, Florida.
• Sierra / Vivendi Universal Games - Co-authored, designed and illustrated web-based games The Cypher and S.P.I.T.E. Created print advertising for both games featured in Variety, Entertainment Weekly, Premiere, Hollywood Reporter, and other consumer publications.
May 1994
- June 1999
Washington, United States
Watts-Silverstein & Associates
Associate Creative Director
Art direction & design of over 75 productions for corporate clients and museums. Responsible for projects ranging from live audio-visual productions to consumer CD-ROMs. Assisted in set design for live presentation. Supervised artists, photographers, video and audio producers.
Key Accomplishments:
• Disney Vacation Club – Developed touchscreen marketing kiosk application for installation in Disney theme parks
• Apple Computer – Art direction, design and video production for Quicktime 1.5 product launch, including technical consulting on beta software
• Nintendo – Art direction and design for product launches at Consumer Electronics Show (CES) in Chicago and Las Vegas
Key Accomplishments:
• Disney Vacation Club – Developed touchscreen marketing kiosk application for installation in Disney theme parks
• Apple Computer – Art direction, design and video production for Quicktime 1.5 product launch, including technical consulting on beta software
• Nintendo – Art direction and design for product launches at Consumer Electronics Show (CES) in Chicago and Las Vegas
February 1990
- May 1994
Seattle, Washington, United States
Languages
English (Native),
Awards
New Media Age Awards
Best Online Game - Flash Band (Trouble TV)
2002
New Media Magazine - Invision Awards
Gold Medal - The Cypher
1999
New Media Magazine - Invision Awards
Gold Medal - S.P.I.T.E.
1998
Association For Multimedia International (AMI)
Best of Show - The Cypher
1996
Association For Multimedia International (AMI)
Best of Show - A Passion for Art
1995
Skills
Adobe After Effects,
Adobe Dreamweaver,
Adobe Illustrator,
Adobe Indesign,
Adobe Photoshop,
Animate CC,
Art Direction,
Augmented Reality ,
Balsamiq,
Broadcast Design,
Character Design,
Cinema 4D,
Concepts,
Corel Painter ,
Creative Direction,
Edge Animate,
Final Cut Pro,
Interaction,
InVision,
Microsoft Office,
Mixed Reality,
Motion Design,
Premiere Pro,
Storyboarding,
Tumult Hype,
UI Design ,
Unity Pro,
UX Design,
Virtual Reality,
Visual Design,
ZBrush,