Michael Sevilla
SVLA
Venice, CA, USAI have always had a fascination with the convergence of art, design, music, technology, and life. I am a freelance multidisciplinary creative specializing in direction, branding, print, motion, and all things interactive. I love working with others to create compelling projects. I believe ideas can come from anywhere and it's exciting to bring them to life!
Work Experience
Riot Games
Creative + Art + Direction + Senior Manager
April 2017
- Present
California, United States
SVLA
Freelance Creative + Art Direction
Freelance Creative and Art Direction, Design, Branding, Interactive, and Motion.
February 2016
- April 2017
California, United States
Tool Of North America
Creative Director
Lead the creative execution on projects ranging from microsites, to FB apps, to iOS apps. Hands-on with design to help set the look, feel, and layout. Help oversee the production design team in applying direction to home and sub-page designs as well as working with our live action and interactive directors to help fulfill their vision for digital projects. This role also includes working with the live action team on determining shots and storyboards required to capture content that will be used in the interactive execution. When live action is involved, this role is to help in leading the creative vision during the post process (e.g., edit, vfx, motion design), making sure that the content is being produced at a high level. Further responsibilities include: concepting, pitching, and creating unique ways to execute campaigns as well as ideas.
February 2014
- March 2016
California, United States
Tool Of North America
Associate Creative Director
Lead the creative execution on projects ranging from microsites, to FB apps, to iOS apps. Hands-on with design to help set the look, feel, and layout. Help oversee the production design team in applying direction to home and sub-page designs as well as working with our live action and interactive directors to help fulfill their vision for digital projects. This role also includes working with the live action team on determining shots and storyboards required to capture content that will be used in the interactive execution. When live action is involved, this role is to help in leading the creative vision during the post process (e.g., edit, vfx, motion design), making sure that the content is being produced at a high level. Further responsibilities include: concepting, pitching, and creating unique ways to execute campaigns as well as ideas.
October 2012
- January 2014
Santa Monica, California, United States
SVLA
Director & Designer - Self Proprietor Owner - Freelance
I work with clients to create brand experiences that enhance their presence as well as their
position within their market. These experiences encompass a wide range of strategic print,
desktop, mobile, ui, ux, identity, and interactive applications.
position within their market. These experiences encompass a wide range of strategic print,
desktop, mobile, ui, ux, identity, and interactive applications.
May 2006
- October 2012
California, United States
The Tombras Group
Art Director
I was part of a team that created campaigns for clients and developed them through multiple platforms. These platforms included branding, print, mobile, and interactive design. My responsibility was to give life to concepts through identity creation, interactive methods, and engaging visuals. I also presented ideas as well as contributed to the brainstorming and conceptual aspects of these projects.
June 2007
- March 2012
Knoxville, Tennessee, United States
Maven Creative
Art Director
I oversaw, directed, and designed multiple campaigns / accounts. From photo shoots to interactive applications, my role was to work with our clients and our team to create solutions that fit not only the client’s needs but also provided a unique connection to their market.
May 2008
- September 2009
Orlando, Florida, United States
Relevant Media Group
Interactive Designer
I oversaw and designed web components for both the magazine and client projects.
My role included art generation, wireframes, ux, ui, strategy, design, and interactive development.
My role included art generation, wireframes, ux, ui, strategy, design, and interactive development.
October 2006
- June 2007
Orlando, Florida, United States
Education
San Jose State University (CSU)
Bachelor of Arts General Design Studies
Although most of my design and programming skills were self-initiated, SJSU made me a better designer and challenged me to think more conceptually. Graduated with honors.
September 2004
- May 2006
San Jose, California, United States
Languages
English (Native),
XHTML (Advanced),
Css (Advanced),
Actionscript (Fluent),
Html (Advanced),
Javascript (Advanced),
Php (Fluent),
Awards
Skills
Actionscript,
Adobe After Effects,
Adobe Illustrator,
Adobe In Design,
Adobe Photoshop,
Art Direction,
Branding,
Coda,
Consulting,
Creative Direction,
CSS,
Digital Art,
HTML,
Interactive,
Java Script,
Keynote,
Letterpress Printing,
Maxon CInema 4D,
Photo Manipulation,
Photography,
Web Design,
XML,
Application Design,
Basketball,
Mobile Design,
PHP,
Surfing,