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As a Flash Designer, I participated in the design and the realization of high quality user-interfaces for next-gen console and PC games. I work closely with the game designers and art directors; participate in the creative process of the menus and in-game interface elements (HUD). This includes but is not limited … Read More
As a Flash Designer, I participated in the design and the realization of high quality user-interfaces for next-gen console and PC games. I work closely with the game designers and art directors; participate in the creative process of the menus and in-game interface elements (HUD). This includes but is not limited to: - Creating game menu mock-ups consistent with the game's art direction, Designing HUD (heads-up display) elements, Animating game menus and HUD elements in Flash.

I was responsible for focusing on the game player’s experience and interaction with the game. My goal is to make the player’s experience as intuitive as possible, in particular by making sure a game player can easily navigate menus, icons, and HUD’s (heads up displays).I was responsible for developing common interface ergonomics, which includes the creation of broadcast style overlays for in-game presentation and functionality of the products. I conceptualize, design, and create individual 2D assets for the interface. I would also animate the assets in FLASH for in game use.

What makes me different?

Read any of my recommendations and you will quickly learn that dedication and a consistent, high level degree of asset creation is my trademark. Read Less
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