Gleb Polikanin

Game Artist

Minsk, Belarus
I am a Game Artist based in Minsk, Belarus with 8+ years industry experience. I’ve created titles mostly for mobile platforms (iOS, Android) and social networks.
My strong side is character design and concept art, but I have experience in full circle of game art production from sketch to finished asset both in 2D and 3D.
Being active member of local gamedev community I participate in organization of events like game jams and meetups.
As a gamer I love games with strong narrative, adventures and puzzles.

Here is my online CV with the summary of my experience: http://www.linkedin.com/in/skarmanami
Please, check my Behance portfolio for my works: http://www.behance.net/skarmanami

Work Experience

LoudMind

Game Artist

In LoudMind I was working on a sequel of Jelly Jump mobile hit and similar small physic-based mobile games. Together with a programmer we developed game concept and game design for all projects.
My responsibilities were:
• Developing art style
• Creating 3D assets
• Preparing prefabs and setting up scenes and environment in Unity
• Creating VFX in Unity
• Working with Sound Designer on sound concept
• Preparing promo materials

Later I joined local art team (6-8 artists) as a 3D Artist to work on Planet Gold Rush F2P mobile title. Where I’m working on:
• Assets for seasonal content and mini-games
• Modeling, UVs, texturing and vertex color painting
• Creating VFX
• Preparing prefabs in Unity
November 2015 - Present Belarus

Ludum Dare

Game Artist

Being indie in heart I have a passion for game jams. When the time to make a complete project is limited to 72 hours you have to think fast. I usually choose quick and easy techniques like pixel art, voxels or low-poly 3D. Gaming experience helps me a lot as well because each team member has to be a game designer a little and all individual experiences combined make in a small unique game.

Projects:
• One Gogh
• Meet the Monsta
• Starpiercer
• Basement
2013 - Present Belarus

Happymagenta

Game Artist

Worked in a small team of 2-3 people, usually an artist and a programmer, on short term projects (about 2-4 months).
As mostly I was the only artist on a project, my responsibilities included:
• Developing visual style of the game and coordinating it with studio Art Director
• Creating all art for the project from backgrounds and characters to UX and UI
• Animating and creating particle FX
• Preparing assets for integration
• Resolving game design issues, regarding user interaction with the game
• Designing UX flow
• Creating promo materials for AppStore, forums and social networks

Art for Downhill Riders and Lily of Swampville was solely created by me
On the rest of the projects I worked on characters and backgrounds.

Projects:
• Downhill Riders
• Lily of Swampville
• Splish Splash Pong
• Hyper Swiper
• Paw Pals (in development)
September 2014 - October 2015 Belarus

GradeUp Games

UI Artist

UI Artist on "Secrets of the Past" social game: https://apps.facebook.com/sotpgame
January 2014 - May 2014 Belarus

ZGames, LLC

Lead Artist

• Was engaged in a full circle of visual development of mobile games from concept art to assets preparation.
• Created game screen concepts for project pitches, and was responsible for production of characters, backgrounds, props and UI.
• Made animation of characters and other in-game elements (2D skeletal animation, particle effects).
• Produced marketing and advertising materials and illustrations, created video trailers for apps and games.
• Worked directly with game designer in agile development environment, I also guided a team of 3 in-house artists.

Software and tools used:
Photoshop, Illustrator, After Effects, Anime Studio, Particle Designer, Particle Illusion, Glyph Designer, Modo, Unity, Subversion (SVN), JIRA.

Projects:
• Fright Fight
• Qix Galaxy
• Sky Rangers
• Galaxy Cats (discontinued)
• Pong World
• The War of The Worlds: Adventure
• zMatch
August 2009 - August 2013 Belarus

Reaxion

Freelance Artist

• Pixel art: character & asset creation.
• Motion graphics: animated intro for PressOK Entertainment.
February 2009 - May 2009 Belarus

SaSi TV

Motion Graphic Artist/Animator

Post-production for TV programme & music video:
• Animation
• Compositing
• Video edititng
• Rotoscoping
• Keying
March 2008 - September 2008 Minsk, Belarus

Education

Belarusian State Academy Of Arts

Bachelor's degree

Studied Visual Communication and Interactive Media Design
September 2004 - June 2012 Belarus

Minsk State College Of Architecture And Civil Engineering

Specialist degree

Studied Design and Applied Arts
September 2000 - June 2004 Belarus

Languages

English (Conversational),
Russian (Native),
Belarusian (Native),
Czech (Beginner),

Skills

2D Animation, After Effects, Art Direction, Character Design, Concept Art, Digital Painting, Environment Design, Game Art, Game Asset Creation, Game Development, Graphic Design, Illustration, Illustrator, Motion Graphic Design, Photoshop, Pixel Art, Sketching, Speed Painting, Typography, UI Design ,

Courses

• Artclass Online by Roman Guro - Concept Art - 2014
Online course "Concept Art" by Roman Guro
http://guro.com.ua/course.htm

• CGWorkshops - Becoming A Better Artist - 2011
CGSociety's online course “Becoming a Better Artist: Critical Knowledge and Techniques For Today's Artists" by Robert Chang
http://workshops.cgsociety.org/courseinfo.php?id=524

Publications

How to Create an Animated Pixel Art Sprite in Adobe Photoshop - Tuts+ Tutorial
http://design.tutsplus.com/tutorials/how-to-create-an-animated-pixel-art-sprite-in-adobe-photoshop--cms-20428