Sergio Palacios

3D Character Animator

Berlin, Germany
Talented Animator with 25+ years of experience working in the videogames industry, with solid knowledge about different disciplines, creating engaging art and animations for +40 shipped games on other platforms, such as 8-16-32 bits consoles, coin-op arcades, Mobile Games, Short films, and marketing Ads.

I like to get involved in all areas of development and encourage communication between team members. I´m proficient in Maya, Blender, and 3D Max, with hands-on experience in rigging and 3D modeling, mentoring animation, coaching, and creating workflows to improve the result and shorten development time.

Motivation is the foundation of learning, and I am so lucky because I really love my job which allows me to learn every single day.

Work Experience

Trailblazer Games

Principal Animator

- Defined pipeline and best practices for animation workflow.

- Animated NFTs and in-game characters.

- Created animations for the NFT website.
May 2022 - Berlin, Germany

King

3D Animator

- Created high-quality animations with low turnover time.

- Animated biped, quadruped, and flying characters as well as props and environment assets.

- Rigged characters in Maya and created particle FX on different projects with Unity.

- Developed animatics and previz animations for cutscenes and intros.

- Animated characters on Publishing ADs.

- Collaborated with cross-functional teams, game designers, and developers in different locations across the company.

KEY ACHIEVEMENTS

- Developed modular rigging tool in collaboration with technical animators.

- Mentored animation for Game Artists inside the studio.

- Created animations for 2 of the most successful features in Candy Crush Friends.
August 2015 - May 2021 Berlin, Germany

Ubisoft

Senior 3D Animator

- Animated biped, quadruped, and fantastic creatures on different projects and engine implementation.

- Responsible for rigging characters and creating particle FX on Fork Particle Studio or Unity as complementary roles.

- Worked as a secondary role creating 3D models for in-game characters, creatures, props, and environment assets.

- Created animations for cutscenes and intros.

- Defined 3D character production workflow for outsourcers.

- Reinforced communication with team members from different disciplines.

KEY ACHIEVEMENTS

- Created procedural particle FX with developers to improve the game performance.

- Established and defined the animation style on several projects.

- Optimized the rigging and animation workflow for characters.
January 2014 - August 2015 Barcelona, Spain

Silverback CG Studio

Owner - Animation and videogames artsourcing

- Created high-quality 3D and 2D animations for games, slots, and short films.

- Worked under tight deadlines, and delivered pleasing work consistently.

- Created workflows, production roadmaps, planings, and best practices on different projects, as well as the management of teams in remote work.

KEY ACHIEVEMENTS

- Best app of 2014 Award by Digital 4C, for Sant Jordi: un petit gran cavaller interactive child book (IOS).

- Indie Prize Award in 2013 for Nihilumbra by Casual Connect.

- Apple´s best of 2012 Award for Nihilumbra by Hidden Gems.
March 2010 - January 2014 Barcelona, Spain

UNIDESA (CIRSA GROUP)

3D Animator - Game Artist

- Created high-quality 3D and 2D animations for slot games.

- Mentored 3D animation to art team members.

- Created animation workflow and best practices for the art department.

- Handled communication between different art departments.

- Supervised art outsourcing as well as the development of different art tools.
February 2004 - March 2010 Barcelona, Spain

Bit Managers

2D Pixel Art Animator

- Created high-quality animations for characters, creatures. assets and props in 2D Pixel Art and 3D for different games.

- Mentored animation and art tools to team members.

- Created animation workflows improving the production time.

- Animated on +30 shipped games for different consoles.

- Strong Collaboration with all the disciplines.

KEY ACHIEVEMENTS

- 1998 Bestselling game in Germany for Ottiffanten Gameboy.

- 1997 Bestselling game in Germany for Hugo 2 Gameboy.

- 1997 Game of the Year Award for Turok Gameboy.

- 1996 Top rated for Spirou Gameboy animations by several specialized videogame press.
July 1993 - February 2004 Barcelona, Spain

Education

Animation Mentor

Previsualization Basics for Animators Workshop

Learnings:

- Planning and breaking down a script for Previs.
- Staging, layouts and pack lenses.
- Pushing the storytelling using cameras
- Previs animated sequences based on scripts and storyboards.
October 2018 - December 2018 Emeryville, California, United States

Animation Mentor

Creature Animation: Fight or Flight Workshop

Learnings:

- Study and break down the anatomy of flying creatures.
- Creatures animation with a live-action background plate.
- Cinematography, composition and camera mood.
- Creatures fight interaction animation.
June 2016 - September 2016 Emeryville, California, United States

Animation Mentor

Creature Animation: Locomotion Workshop

Learnings:

- Study and break down animal locomotion.
- Weight distribution and physicality for different creatures
- Locomotion, force, and momentum on quadrupeds.
- Advanced and complex four-legged walks.
- Locomotion performance and predatory movements.

March 2016 - June 2016 California, United States

Animation Mentor

Character Animation Grad

Learnings:

- Animation fundamentals.
- Body Mechanics and physicality.
- Cinematography fundamentals.
- Cameras, Lenses, Staging, and Layout composition.
- Character acting and performance.
- Two-person dialogue shot, lipsync, phrases, and contrast.
- Studio production workflow and pipelines.
September 2014 - March 2016 Emeryville, California, United States

Languages

Spanish (Native),
English (Fluent),
Catalan (Native),

Skills

3D Studio Max, Adobe After Effects, Adobe Photoshop, Adobe Premiere, Autodesk Maya, Blender, Fork Particle Studio, Pro Motion, Spine 2d, Toon Boom Studio, Unity,