Shachar Oz
Product Consultant @ FLUX: Strategic Design
Bologna, Italy
(39)3515190003
be.net/shacharoz
Learning can (and should) be fun. Discover the fun part of the learning matter and you’ll understand how it needs to be taught and conveyed to your students. I believe I can find fun in most of the learning matters, at least the ones that are really important...
The user experience is more important than the technology. Technology innovation for itself is not enough to get a product to market. The experience offered by the product is the selling point.
No technology will become a barrier for me. I am unafraid of any type of technology, hardware or coding language. Everything is eligible in order to create the experience I seek. Sensors, installations, software etc.
I would create fun learning experiences that could be used by teachers or parents to teach a specific content. My focus is on multi-user experiences.
The user experience is more important than the technology. Technology innovation for itself is not enough to get a product to market. The experience offered by the product is the selling point.
No technology will become a barrier for me. I am unafraid of any type of technology, hardware or coding language. Everything is eligible in order to create the experience I seek. Sensors, installations, software etc.
I would create fun learning experiences that could be used by teachers or parents to teach a specific content. My focus is on multi-user experiences.
Work Experience
Lamborghini
HMI Consultant
responsible for the UX, writing specification documents, and project coordination of the software development of the PCs inside the Lamborghini Huracan line.
working as an external consultant through EDAG Electronics Italia.
working as an external consultant through EDAG Electronics Italia.
July 2020
-
Bologna, Italy
Lamborghini
R&D Consultant
internship project of the MBA.
consulting R&D leaders of how to improve performance of the team.
received high recommendations.
consulting R&D leaders of how to improve performance of the team.
received high recommendations.
2019
- 2019
Sant'Agata Bolognese, Italy
Intel Corporation
Senior Experience Designer & Product Owner
Designing the next killer apps for perceptual computing: voice recognition, face recognition, gesture recognition, augmented reality
2013
- 2017
Israel
Omek
Game Developer & Level Designer
invent, design and develop motion based games and apps, based on Omek's Beckon and Grasp SDKs.
UX designer, game designer and level balancing are among my expertise.
UX designer, game designer and level balancing are among my expertise.
2010
- 2013
Bet Shemesh, Israel
Live Definition
Customer Success Lead & Flash Developer
Building a platform allows users to have independent TV channels on the web.
2009
- 2010
Petah Tikva, Israel
Sight N Sound
Computer & MS Office Instructor
teaching kids from 3rd to 11th grade to use Excel, Powerpoint and HTML in fun ways.
2008
- 2009
Israel
Education
Bologna Business School
MBA in Supercars & Innovation Management
strategy, business, technology of supercars, and motorsports
2018
- 2019
Italy
Holon Institute Of Technology
Bachelor of Technologies for Learning & Instructional Design
Expertise at interaction design, instructional design, educational game design, human-computer interaction
Israel
Languages
Hebrew (Native),
English (Fluent),
Italian (Conversational),
Skills
Augmented Reality Developer,
Educational Game Design,
Flash Developer,
Human Computer Interaction ,
Human Robot Interface,
Interaction Design,
Toy Design,
Unity Developer,
User Experience Design,
User Interface Design,
Who Am I?
Curios at heart and have an inner motivation for better understanding of things around me: how things work, why it is there, what it is needed for.
I adore nature for its complexity. I take inspiration from this vast ecosystem, its balance and from its survival, even when humanity harms its peace.
I was born when the first computer arrived into my parents’ house, which makes me one of the first tech-natives. I grew up to become tech-savvy and hardcore gamer. I mostly enjoyed strategic games (i.e. WarCraft) and spent hours making my battles.
Learning was always fun to me leaving out the exams, where I experienced difficulties. I was one of those students who “did not fulfill their potential…”. In spite of the difficulties, diagnosed as ADHD, I was an ‘A’ student.
I adore nature for its complexity. I take inspiration from this vast ecosystem, its balance and from its survival, even when humanity harms its peace.
I was born when the first computer arrived into my parents’ house, which makes me one of the first tech-natives. I grew up to become tech-savvy and hardcore gamer. I mostly enjoyed strategic games (i.e. WarCraft) and spent hours making my battles.
Learning was always fun to me leaving out the exams, where I experienced difficulties. I was one of those students who “did not fulfill their potential…”. In spite of the difficulties, diagnosed as ADHD, I was an ‘A’ student.
Technologies
Unity3D, C# : since 2010
UX tools : since 2011
HTML, javascript, css : since 2013
Adobe Flash, ActionScript 3 : since 2007
UX tools : since 2011
HTML, javascript, css : since 2013
Adobe Flash, ActionScript 3 : since 2007
Moto
When working I am not afraid to do great things.
Out of the box thinking, within limitations of the possible to achieve.
I will discover the instructional design theory and guidelines behind good educational experiences.
Out of the box thinking, within limitations of the possible to achieve.
I will discover the instructional design theory and guidelines behind good educational experiences.
Lectures & Publications
Invited Lectures & Workshops
Oz, S. (2012). Developing game-based lesson workshop. Jerusalem: Engineering College
Oz, S. (2012). How will Augmented Reality change our life? Rishon Lezion.
Oz, S. (2010). Using augmented reality & video games in your classroom. Tel Aviv: Mofet institute
Oz, S. (2010). The future of augmented reality gaming and hands-on AR with Adobe Flash. Augmented Reality & Gaming. Tel Aviv: Adobe Israel.
Conferences
Oz, S. (2012). Egg & chicken in developing educational technology. In (Ed.), Leveraging education. Tel Aviv: Mofet institute.
Oz, S. (2012). Similarities between instructional design and game design. In Y. Yair, & E. Shmueli (Ed.), The world of open information: teleprocessing teaching in the higher education (pp. 79-80). Rehovot: Weizmann institute of science.
Oz, S. (2012). Challenges in designing a menu system with depth sensor technology. Natural user interface and the future of user experience. Tel Aviv: UXI.
Interactive Exhibitions
Yosef , G. & Oz, S. (2010). Augmented Reality Instructions Editor, Guide Yourself. In Friedman D. (Ed.), Synthetic Reality: The Science and Applications of Virtual, Mixed, and Augmented Reality. Haifa: IBM
Alt, A., David, E. & Oz, S. (2008). Roseta’s flowers. Interaction design hands on live. Holon: Garage Geeks.
Interviews
Roseta’s flowers 2008 on the news (TV)
Papers
Amit, H., Oz, S. (2009). Develop concentration with video games: possible or pretentious?
Edri O., Aroch Y., Yosef G. & Oz, S. (2007). Interactive environments for the special needs
Oz, S. (2012). Developing game-based lesson workshop. Jerusalem: Engineering College
Oz, S. (2012). How will Augmented Reality change our life? Rishon Lezion.
Oz, S. (2010). Using augmented reality & video games in your classroom. Tel Aviv: Mofet institute
Oz, S. (2010). The future of augmented reality gaming and hands-on AR with Adobe Flash. Augmented Reality & Gaming. Tel Aviv: Adobe Israel.
Conferences
Oz, S. (2012). Egg & chicken in developing educational technology. In (Ed.), Leveraging education. Tel Aviv: Mofet institute.
Oz, S. (2012). Similarities between instructional design and game design. In Y. Yair, & E. Shmueli (Ed.), The world of open information: teleprocessing teaching in the higher education (pp. 79-80). Rehovot: Weizmann institute of science.
Oz, S. (2012). Challenges in designing a menu system with depth sensor technology. Natural user interface and the future of user experience. Tel Aviv: UXI.
Interactive Exhibitions
Yosef , G. & Oz, S. (2010). Augmented Reality Instructions Editor, Guide Yourself. In Friedman D. (Ed.), Synthetic Reality: The Science and Applications of Virtual, Mixed, and Augmented Reality. Haifa: IBM
Alt, A., David, E. & Oz, S. (2008). Roseta’s flowers. Interaction design hands on live. Holon: Garage Geeks.
Interviews
Roseta’s flowers 2008 on the news (TV)
Papers
Amit, H., Oz, S. (2009). Develop concentration with video games: possible or pretentious?
Edri O., Aroch Y., Yosef G. & Oz, S. (2007). Interactive environments for the special needs