Colin Snyder
Designer
New York, NY, USAI am a graphic designer, game designer, illustrator, pizza maker and writer living & working in Brooklyn, New York.
Work Experience
Little Red
Director
Game design studio behind LOGOS DIVINÆ, a new/ancient prequel to tarot.
August 2019
-
Brooklyn, New York, United States
X.ai
Design Director
April 2018
- May 2019
New York, New York, United States
Vice Media, Inc
Motherboard Contributor
Motherboard is Vice Media’s technology and culture vertical.
• I write features and critiques on game design, culture, and the arts.
• I consult Vice’s publishing, sales & business development departments on the videogame industry.
• I was highlighted in best feature editorials of 2013.
• I write features and critiques on game design, culture, and the arts.
• I consult Vice’s publishing, sales & business development departments on the videogame industry.
• I was highlighted in best feature editorials of 2013.
November 2012
- Present
Brooklyn, New York, United States
Colin Snyder Design
Director
Design and production company working with a variety of clients in the videogame, media, entertainment, software, and publishing industries.
• I direct all creative on design and videogame projects, film and event productions.
• Responsible for acquiring client contracts and hiring subcontractors.
• Maintain financial accounts and records for all company activities.
• I direct all creative on design and videogame projects, film and event productions.
• Responsible for acquiring client contracts and hiring subcontractors.
• Maintain financial accounts and records for all company activities.
August 2009
- Present
New York, United States
Babycastles
Producer, Designer
Babycastles is an art gallery and art collective running exhibitions & events in New York.
• I produced, setup, and ran events, games, and art installations.
• Created visual identity and design assets for various projects.
• I worked with founders to acquire funding for large budget projects.
• Directed a film crew to create video resources for game communities.
• I produced, setup, and ran events, games, and art installations.
• Created visual identity and design assets for various projects.
• I worked with founders to acquire funding for large budget projects.
• Directed a film crew to create video resources for game communities.
November 2011
- January 2014
New York, New York, United States
Rockstar Games
Junior Designer
Rockstar Games is a game studio and publisher made famous by Grand Theft Auto.
• I assisted the Marketing team with international advertising campaigns.
• I designed large scale signage and promotional merchandise.
• Contributed to in-game material and art direction for several titles.
• Created branding & identity for Grand Theft Auto V & Max Payne 3.
• I created packaging and layouts for retail box art on several titles.
• I assisted the Marketing team with international advertising campaigns.
• I designed large scale signage and promotional merchandise.
• Contributed to in-game material and art direction for several titles.
• Created branding & identity for Grand Theft Auto V & Max Payne 3.
• I created packaging and layouts for retail box art on several titles.
January 2011
- November 2011
New York, New York, United States
Rockstar Games
Gameplay Capture Artist
• Captured video for trailers, commercials, and marketing purposes.
• Took in-game still screenshots for both print and digital outlets.
• Shot a short film made in Red Dead Redemption with John Hillcoat.
ADDITIONAL DUTIES:
• Wrote in-game dialog as part of the writing team on Max Payne 3.
• Gathered information and video resources for the Research Department.
• I performed voice-overs for Red Dead Redemption and L.A. Noire.
• Took in-game still screenshots for both print and digital outlets.
• Shot a short film made in Red Dead Redemption with John Hillcoat.
ADDITIONAL DUTIES:
• Wrote in-game dialog as part of the writing team on Max Payne 3.
• Gathered information and video resources for the Research Department.
• I performed voice-overs for Red Dead Redemption and L.A. Noire.
March 2010
- January 2011
New York, New York, United States
Education
Illinois State University
B.S. – Graphic Design, Business Administration
August 2005
- May 2009
Normal, Illinois, United States
Languages
English (Native),
German (Beginner),
Awards
Skills
Adobe Illustrator,
Adobe Indesign,
Adobe Photoshop,
Art Direction,
Branding,
Character Art,
Concept Art,
Critical Writing,
Fine Art,
Game Direction,
Game Engines,
Illustration,
Installations,
Interviewing,
Silkscreening,
Storytelling,
Typography,
User Interface,
Video Production,