Samuel Santos

Freelance Concept Artist and Illustrator.

Lisbon, Portugal
Samuel Alexandre Santos


E-mail: sam_santos@hotmail.com
Websites: http://www.behance.net/samuelsantos
http://samuelsantos.myportfolio.com/
http://samuelsantos.cgsociety.org/

LinkedIn: pt.linkedin.com/in/samuelillustration


Summary

Illustrator and Concept Artist, with several years of experience in the Illustration field, working with both traditional and digital techniques. Handled all aspects, from concept to final illustration, for more than 40 book covers.
Worked also as a concept and production artist for several game studios in Portugal, in a variety of casual gaming projects. Is currently working as a full time Illustrator and Concept Artist.

Work Experience

Erika Groeschel, Ink

Freelance illustrator

December 2014 - December 2015 New York, United States

Arkalis Interactive

Concept Artist, UI Artist

- Responsible for the concept artwork and overall visual direction of the projects,
including characters and environments.
- Other functions include storyboarding, marketing artwork, matte painting
and User Interface design.
- Left due to studio bankrupcy.

Titles: Stargate SG-1 Unleashed, Episode 2
Arkalis Interactive/MGM, iPad/iPhone (2013)

Stargate SG-1 Unleashed, Episode 3
Arkalis Interactive/MGM, Unpublished
June 2013 - November 2013 Ordino, Andorra

Gameinvest, S.A.

Illustrator, Concept Artist

- Responsible for the concept artwork of the projects.
- Also responsible for final production artwork for environments,
puzzle graphics asset creation and user interface design.
- Left due to studio bankrupcy.

Titles: Fantastic Creations – House of Brass
Gameinvest/Big Fish Games, PC/Mac (2011)

Break the Curse – The Black Pearl Necklace
Gameinvest/Big Fish Games, PC/Mac (2012)

Paranormal Crime Investigation 2
Gameinvest/Big Fish Games, PC/Mac (unpublished)

Beyond Death
Gameinvest/Big Fish Games, PC/Mac (unpublished)
June 2011 - February 2013 Lisbon, Portugal

Blitpop Studios

Illustrator

- Responsible for the concept artwork of the projects.
- Responsible for final production artwork for environments.
- 6 month contract.


Titles: Echoes of Sorrow
Blitpop Studios/Big Fish Games, PC/Mac (2010)
August 2010 - March 2011 Sintra, Portugal

Bigmoon Interactive Studios

3D Artist (Modelling and Texturing)

- Responsible for 3D modelling characters, and environments and props, as well as
UV and texture mapping.
March 2010 - July 2010 Vila Nova de Gaia, Portugal

Madpuppet Entertainment

Concept Artist

- Responsible for the concept artwork of the projects - Characters, creatures and environments.
February 2007 - July 2007 Lisbon, Portugal

Education

Vancouver Film School

Certificate

Final course grade: 87,69/100
Final Project Development grade: 91/100
April 2008 - May 2009 Vancouver, British Columbia, Canada

The Kubert School

Diploma

Final Grade: A-
September 1997 - May 1998 Dover, New Jersey, United States

Arqui300 Academy

3D Studio Max Essentials Diploma

Final Course Grade: 19/20
February 2011 - May 2011 Lisbon, Portugal

IADE

Post-Graduation in Illustration

Final Course Grade: 17/20
September 2000 - July 2001 Lisbon, Portugal

Languages

Portuguese (Native),
English (Advanced),
Spanish (Conversational),
French (Beginner),

Skills

3d Modelling, 3D Studio Max, 3D Texturing, Adobe Photoshop, Adobe Premiere, Comic Art, Concept Art, Corel Painter , Digital Painting, Digital Sculpting , Illustration, Photo Manipulation, ZBrush,