Ryan Lee

Seattle, WA, USA

Work Experience

IP2 Entertainment

Senior Visual Designer

Designing User Interfaces and accompanying art assets for a series of indoor, interactive exploration centers worldwide, in partnership with National Geographic's award-winning content. Each National Geographic-branded family entertainment center will offer a unique opportunity to play and explore through themed attractions, interactive demonstrations and hands-on workshops in a fun and immersive environment that ignites kids’ curiosity about the world.
April 2017 - Seattle, Washington, United States


Senior Visual Designer

Designing websites for games, and entertainment, across the Microsoft portfolio umbrella. Looking to positively impact the world of entertainment, improve people’s lives, delight our customers, and help discover (and ship) new experiences that revolutionize the entertainment industry!

Projects include:
Xbox Fitness
Killer Instinct
Crackdown 3
Microsoft Casual Games
January 2016 - March 2017 Washington, United States

343 Industries

UI Artist

Work closely with the UI team to create high-fidelity mockups and beautiful, game ready art assets. Master the use of game engine tools to integrate UI assets into the game. Work closely with Design, User Research, and Developers to iterate on best solutions to UI challenges. Produce high quality work quickly with several rounds of iteration in pursuit of the best design solution. Participate in visual comparisons and critiques. Find creative solutions to challenges both technical and artistic.
August 2013 - Present Kirkland, Washington, United States


UI Artist + Designer - Project SPARK

Responsible for creating 2D and 3D animation for interface design. Cartography, illustration, story boarding, text/logo design, icons and digital graphic elements for Xbox One and Windows 8 platforms. Create visual elements from written material. Strong graphic design and motion graphics creation. Work with the UI lead and developers to create art assets and implement them into Expression Blend for the menus and HUD.
April 2012 - April 2013 Redmond, Washington, United States


Visual Designer

Responsible for the visual treatment of text, graphic page elements and navigational components of the new HP PurchasEdge Member and Reseller websites. Take provided "red line" documents and convert to cross-browser compliant HTML and CSS. Work closely with interaction designers, user researchers, UX designers, product managers, and engineers to define the user experience and visual design of Hewlett-Packard PurchasEdge Member and Reseller websites. Implement design elements and code into Orchard CMS. Work in a self-organizing, cross-functional team that relies on the Scrum/Sprint development process.

Design and develop HTML emails. Test HTML rendering across multiple email clients. Clean front-end XHTML, HTML 4.0, CSS. Graphics production and optimization for the web. Design print materials based on client specifications.
August 2011 - April 2012 Seattle, Washington, United States

Turn 10

UI Artist - Forza Motorsport 4

Take reference images/video to design first person digital gauges for in-game experience. Texture map high and low poly cars for showroom and in-game actuality. Recreate start up animations based on reference video examples. Take concept art to develop futuristic driving experiences.
April 2011 - August 2011 Redmond, Washington, United States

ADP Digital Marketing

Web Content Specialist

Responsible for website maintenance of graphics, text and design layouts. Use a variety of design software products that include Adobe Photoshop, Adobe Dreamweaver and Adobe Flash. Optimize website designs with HTML, CSS and basic Javascript functionality. Serve as internal technical support to answer technical and design related questions to help customer facing employees.
Helped develop an internal Web Content Team Blog and responsible for submitting weekly posts based around Photoshop tips and Tricks as well as design related tutorials.
March 2008 - March 2011 Seattle, Washington, United States

The Cobalt Group

Web Builder

Responsibilities included creating dealership accounts, building website design layouts and content based on specifications provided by sales representatives. Designs were created using HTML and CSS that was implemented into a company built CMS system.
December 2007 - March 2008 Seattle, Washington, United States


IADT Seattle

BFA Game Production

Expected graduation of March 2011. Currently holding a GPA of 3.7.

Relevant courses include:
Advanced Game Design & Development, Environment & Level Design, Character Design, Concept Design & Scripting for Games, Object Oriented Programming, ActionScript 3.0 Programming for Games, Interface & Console Design, Multiplayer Gaming & Networking

Software Studied:
Autodesk Maya, Mudbox, XSI
Adobe Photoshop, Dreamweaver, Flash, Illustrator
Unreal Development Kit
Source Development Kit
March 2008 - March 2011 Seattle, Washington, United States

ITT Technical Institute

AA Multimedia

Held an overall GPA above 3.5. Graduated in 2007 with an Associate degree in Multimedia.

Relevant courses include:
Interface & Console Design, Media Design, Layout and Interface Design, Visual Design Theory, Scripting and Web Authoring, Principles of Design and Color, Interactive Communication Design, Broadcast Graphics, Instructional Design, Audio and Video Techniques

Software Studied:
Adobe Photoshop, Dreamweaver, Flash, Illustrator, After Effects, Premiere
Autodesk 3DStudio Max
August 2005 - December 2007 Seattle, Washington, United States


English (Native),


3D Sculpting, CSS, Environment Design, Graphic Design, HTML, Interface Design, Layout Design , Lighting, MEL, Texturing, User Experience, Web Design, 3D Modeling, Flash, Front End Design, Illustrator, Indesign, Logo Design, User Interface,