Ruben Bertran
Game Artist
London, United Kingdom
07901129434
be.net/rgd
I have years of experience on the field. I worked across multiple gaming companies where I gathered my skills and learnt techniques. I adapted to different environments and learnt to assess timings and priorities while working on multiple projects at the same time.
I have strong knowledge on a wide range of different software. With a background in graphic design that gives me a good eye for detail. I'm creative and a very positive person. Keen to make a mark and be an asset to my team.
I'm comfortable working under pressure, meeting deadlines and multi-tasking. I'm able to manage many projects at the same time, whilst meeting tight deadlines in a fast paced environment with a positive can-do attitude.
I produce work at a very fast pace, but at the same time I care about the smallest details of my work. I'm flexible, I adapt easily within a team, I'm easy-going, never had a problem with a colleague, I always try to help them and have a positive attitude. I'm always smiling.
I have strong knowledge on a wide range of different software. With a background in graphic design that gives me a good eye for detail. I'm creative and a very positive person. Keen to make a mark and be an asset to my team.
I'm comfortable working under pressure, meeting deadlines and multi-tasking. I'm able to manage many projects at the same time, whilst meeting tight deadlines in a fast paced environment with a positive can-do attitude.
I produce work at a very fast pace, but at the same time I care about the smallest details of my work. I'm flexible, I adapt easily within a team, I'm easy-going, never had a problem with a colleague, I always try to help them and have a positive attitude. I'm always smiling.
Work Experience
SG Digital
2D/3D Artist
Working in partnership with developers and the marketing team to design high detail builds of game assets, characters and environments.
Taking high-level creative direction and creating artwork, depending on the stage of the creative process.
Participating in the development process and offering creative solutions to both art and game design challenges. Providing updates to workflows and processes for game builds.
Taking high-level creative direction and creating artwork, depending on the stage of the creative process.
Participating in the development process and offering creative solutions to both art and game design challenges. Providing updates to workflows and processes for game builds.
June 2021
-
Rocabee
Game Artist
Creating high-quality artwork for games, such as characters, environment, assets, animations, etc. Ensuring the artwork follows the agreed project style. Work collaboratively with other game artists, as well as members of the wider team.
Working with deadlines to help the team to produce the game efficiently and in line with the required schedule. keeping skill set up to date and learn about new software.
Working with deadlines to help the team to produce the game efficiently and in line with the required schedule. keeping skill set up to date and learn about new software.
September 2019
-
United Kingdom
USP Software
Senior Game Artist
Leading and directing the visual style of the game.
Producing accurate and high-quality work.
Thinking creatively to produce new ideas and concepts.
Ensure UI/UX aligns with game design objectives and play experience/flow.
Working as part of a team with other designers and developers.
Taking projects from conceptualisation to completion.
Ensuring that all deliverables are met on time and to a high standard.
Ideation and creation of design features and future game updates.
Producing accurate and high-quality work.
Thinking creatively to produce new ideas and concepts.
Ensure UI/UX aligns with game design objectives and play experience/flow.
Working as part of a team with other designers and developers.
Taking projects from conceptualisation to completion.
Ensuring that all deliverables are met on time and to a high standard.
Ideation and creation of design features and future game updates.
August 2016
-
United Kingdom
Nektan
Game Designer
Creating entertaining, and fantastic looking, mobile and desktop games.
Involved in the whole creative process, including thinking about game mechanics and creating assets from concept through to launch.
Working closely with developers and product managers.
Create immersive game worlds, including characters, environments, prop assets and animations.
Design of the Marketing packs to promote the games.
Involved in the whole creative process, including thinking about game mechanics and creating assets from concept through to launch.
Working closely with developers and product managers.
Create immersive game worlds, including characters, environments, prop assets and animations.
Design of the Marketing packs to promote the games.
August 2015
- July 2016
United Kingdom
Vivienne Westwood
Digital Designer
Responsible for creating Vivienne Westwood digital artwork including newsletters, front-end web design, visuals for the site, content blocks,landing pages, lookbooks, POS, iOS app Design, Invites, product pages and marketing collateral.
Develop campaigns for key seasons including Christmas and Valentines.
Re-touching product images for web, social media, e-commerce and print use.
In charge of the FTP, seasonal imagery/campaigns for internar/client/partner use.
Develop campaigns for key seasons including Christmas and Valentines.
Re-touching product images for web, social media, e-commerce and print use.
In charge of the FTP, seasonal imagery/campaigns for internar/client/partner use.
August 2014
- Present
London, United Kingdom
Ash Gaming
Game Artist
Creating original artwork for new games and redesigning
existing games for mobile and tablet devices. Working closely with programmers and artists to implement designs. Localisation for games. Designing from storyboards, layouts or concept under the direction of the Creative Director and in collaboration the
wider art and product teams.
existing games for mobile and tablet devices. Working closely with programmers and artists to implement designs. Localisation for games. Designing from storyboards, layouts or concept under the direction of the Creative Director and in collaboration the
wider art and product teams.
January 2014
- August 2014
London, United Kingdom
Enteraction
Junior Game Designer
Social games design, animation, illustration, UI, characters,
backgrounds, icons, logos and marketing design. Production
of graphical assets for nal output in correct formats. Rasterising
vector graphics/ creating sprite sheets and collateral
backgrounds, icons, logos and marketing design. Production
of graphical assets for nal output in correct formats. Rasterising
vector graphics/ creating sprite sheets and collateral
February 2013
- January 2014
United Kingdom
Ontro
Freelance Graphic Designer
Designing a new web site, developing icons & Flash banners. Creating graphic design solutions from concept through to completion. Responsible for navigation design for usability.
January 2011
- January 2013
London, United Kingdom
Intereconomia
Flash Animator
Producing animations for a kids TV Show. Developing storyboards. Participating in team meetings for discussing project requirements and completing the assignment before the scheduled deadline.
April 2009
- February 2010
Madrid, Spain
Sonia Fotografia
Graphic Designer and Retoucher
In charge of the retouching section, responsible for designing and creating albums.
January 2004
- May 2009
Castellon de la Plana, Spain
Education
ESDIP
Graphic and web design
Graphic Projects, Color, Tipography, Maquetation, Illustration, Design theory, Psycology of Perception, History of Design, Editorial Design Techniques.
October 2008
- July 2009
Madrid, Spain
School Of Arts
graphic design
Photoshop, Freehand, Flash, illustrator, Indesign
October 2003
- July 2007
Castellon de la Plana, Spain
Languages
English (Advanced),
Spanish (Native),
Catalan (Fluent),
Italian (Beginner),
Awards
Skills
Adobe After Effects,
Adobe Illustrator,
Adobe Indesign,
Adobe Photoshop,
Adobe Premier,
MAYA,
Microsoft Word,
Mudbox,
PC And Mac,
Spine,
Texture Packer,
Unity,
Unreal,
ZBrush,