While I have a broad set of design and art skills, my focus is always to create a something of value. In terms of game development, this means an experience that players will remember as enjoyable, worth their time, and ultimately a well-crafted game. As a Designer, I aim to innovate while maintaining, and bettering, seamless gameplay for the player. Alongside this, my goal as an Artist is to create worlds and moments unseen by players, yet ones they feel a part of.
Working with customers worldwide to create digital works according to their specifications. Developing and creating logos, character designs, promotional works, concept art, and user interfaces. Managing deadlines and priorities. Maintaining an organised backup of previous order works.
Managed the development and release of a mobile game, Toaster Toss. Created visuals as well as marketing materials for the game. Assisted with many aspects of Game Design and Programming (in C#).
- March 2019
Worked closely with an international, multidisciplinary team to create engaging content for various online communities, including successful gaming servers and YouTubers.
Collaborated with a team of fifteen, as the sole artist, to create assets such as logos, backgrounds, icons, and character designs according to project briefs. Managed tasks using Trello and JIRA. Effectively communicated with an international team, from the United Kingdom and North America, through Slack. Maintained an organised backup of all works.
- September 2017
Bristol, United Kingdom
Studied a Game Design major, focusing on developing skills in user experience. Minored in Software Technologies, gaining an understanding of programming practices, specifically in software/game development.