Reid Armansin

Junior UI/UX Designer

Ghent, Belgium
While I have a broad set of design and art skills, my focus is always to create a something of value. In terms of game development, this means an experience that players will remember as enjoyable, worth their time, and ultimately a well-crafted game. As a Designer, I aim to innovate while maintaining, and bettering, seamless gameplay for the player. Alongside this, my goal as an Artist is to create worlds and moments unseen by players, yet ones they feel a part of.

Work Experience

OTA Insight

Junior UI/UX Designer

February 2020 - Belgium


Freelance Digital Artist

Working with customers worldwide to create digital works according to their specifications. Developing and creating logos, character designs, promotional works, concept art, and user interfaces. Managing deadlines and priorities. Maintaining an organised backup of previous order works.
2012 - February 2020 Australia

Cedar Beast

Co-Founder, Artist & Designer

Managed the development and release of a mobile game, Toaster Toss. Created visuals as well as marketing materials for the game. Assisted with many aspects of Game Design and Programming (in C#).
April 2018 - March 2019 Brisbane, Australia

Isles Softworks

Digital Artist

Worked closely with an international, multidisciplinary team to create engaging content for various online communities, including successful gaming servers and YouTubers.
Collaborated with a team of fifteen, as the sole artist, to create assets such as logos, backgrounds, icons, and character designs according to project briefs. Managed tasks using Trello and JIRA. Effectively communicated with an international team, from the United Kingdom and North America, through Slack. Maintained an organised backup of all works.
October 2016 - September 2017 Bristol, United Kingdom


Queensland University Of Technology

Bachelor of Games and Interactive Environments

Studied a Game Design major, focusing on developing skills in user experience. Minored in Software Technologies, gaining an understanding of programming practices, specifically in software/game development.
February 2016 - November 2018 Brisbane, Australia


English (Native),
French (Conversational),


Brisbane Game Awards

Brisbane Game of the Year Nominee - Arque Skies


Brisbane Game Awards

PC Game of the Year Nominee - Arque Skies


Game Connect Asia Pacific (GCAP)

GCAP Student Showcase 2018 - Arque Skies



Adobe After Effects, Adobe Animate, Adobe Flash, Adobe Illustrator, Adobe Photoshop, Affinity Designer, Affinity Photo, C#, Game Design, Graphic Design, Spine, UI Design , Unity, UX Design, Visual Studio,