Paulo Felix

3D Artist

Rio de Janeiro, Brazil

Work Experience

Nuclear Dolphin


We are a small team of passionate indie developers that love what we do. We can also help you to finish your game! Doing from concept art to complete textured 3D assets ready to be imported on your engine of choice, UI work and advertisement illustrations.
June 2016 - Present Rio de Janeiro, Brazil

Marinha Do Brasil

3D Artist

Producing assets for military and engineering simulations.
March 2014 - November 2016 Brazil


3D Generalist

3D Visualization, aerial Live footage Integration and corporate Films.
January 2014 - February 2014 Rio de Janeiro, Brazil

Nano Games

Senior 3D Artist

Designing and developing assets for mobile games.
January 2012 - January 2014 Rio de Janeiro, Brazil

Studio Nuts

Digital Artist

Creation and development of images, backgrounds and animations for advertising campaigns.
January 2010 - July 2011 Rio de Janeiro, Brazil


Graphic Designer

Creating visual identities, layouts and presentations in partnership with Google Brasil.
May 2008 - August 2008 Rio de Janeiro, Brazil


3D Artist

Modeling for architectural design and composition of internal and external scenes.
November 2007 - February 2008 Rio de Janeiro, Brazil


Universidade Veiga De Almeida

Illustration and Digital Animation 3D

August 2006 - December 2008 Rio de Janeiro, Brazil


English (Advanced),
Portuguese (Native),



1st absolute place in Animaserra with the animation "The Wind"



3D Studio Max, City Engine, Mental Ray, Mudbox, Photoshop, Unity, Unreal Development Kit, VRay, Vue, World Machine, ZBrush,