Filip Aleksandrow

UI Designer, UX Designer, Art Director

Montreal, Quebec, Canada
Game credits:

Halo Waypoint Fall Update (2012), Behaviour / 343i
Halo Waypoint Fall Update (2011), Behaviour / 343i
Tom Clancy's Splinter Cell: Conviction (2010), Ubisoft
WET (2009), Behaviour / Bethesda
Far Cry 2 (2008), Ubisoft
Burnout Dominator (2007) Criterion / EA Games
Black (2006), Criterion / EA Games
Burnout Legends (2005), Criterion / EA Games
Catwoman (2004), Argonaut / EA Games
SWAT: GST (2003), Argonaut / Sierra

Work Experience

JDA Software

Visual Design Practice Lead

March 2015 - Present Montreal, Quebec, Canada

Square Enix

Senior Interface Designer

September 2013 - March 2015 Montreal, Quebec, Canada

Behaviour Interactive

Interactive Art Director / Snr UI Designer

May 2008 - September 2013 Montreal, Quebec, Canada

UBISOFT Montreal

Senior UI Designer

September 2006 - May 2008 Montreal, Quebec, Canada

Electronic Arts

Senior UI Designer

April 2005 - August 2006 Woking, United Kingdom

Criterion Games

Senior UI Designer

September 2005 - July 2006 Guildford, United Kingdom

Naked Penguin Boy

Senior Designer

August 2004 - March 2005 London, United Kingdom

Argonaut Games

UI Designer

August 2001 - July 2004 London, United Kingdom

Education

University For The Creative Arts (UCA) - Rochester

BA (Hons) Product Design

1999 - 2001 Kent, United Kingdom

Languages

English (Fluent),
Norwegian (Native),
Polish (Native),

Skills

Adobe Illustrator, Adobe Photoshop, Art Direction, Adobe Flash, After Effects, Interactive Design, Motion Graphics , User Interface Design,