Artist Technical III
I work with a small team of talented individuals to create a pipeline for our mobile games. Often that leads to doing a lot of R&D, creating proof of concepts, exploring the engine, and trial & error.
Main tools include:
Cocos Creator engine
JavaScript/TypeScript
Spine2D
Adobe Suite
January 2020
- Present
Las Vegas, Nevada, United States
Production Animator
Animator and Illustrator for games and multimedia.
June 2017
- January 2020
Nevada, United States
Animator
Creating and animating assets for slot machine style mobile games.
March 2015
- May 2017
Las Vegas, Nevada, United States
Media Technician
Building and animating game assets for casino slot machine cabinets.
June 2012
- January 2015
Las Vegas, Nevada, United States