Przemyslaw Piekarski

Head of Creative Development

Warsaw, Poland

Work Experience

Undisclosed Game Dev Company

Head of Creative Development

- Recruiting and managing the Art Development team
- Developing workflows and delivery processes
- Planning and managing creative asset development timelines
- Setting quality standards and technical specifications for creative assets
- Removing blockers and bottlenecks between art and engineering
- Ensuring UX/usability standards are followed
- Coordinating and reviewing work carried out with 3rd parties
- Creating interactive UX flows, conceptual UI mock-ups and design visualizations
- Cooperating with Creative Director to realise creative vision
November 2019 - Warsaw, Poland

Yggdrasil Gaming

Head of Lab

Leading a super talented team of developers, designers and artists focused on new and innovative product verticals.
November 2016 - October 2019 Poland

Yggdrasil Gaming

Game Art Production Manager

- Training, coaching and leading all Artists to ensure that all work is performed according to company standards and within established guidelines.
- Managing a team of Technical Artists.
- Taking care of the game asset delivery and production pipeline.
- Collaborating with Creative Lead to maintain efficient production processes.
July 2016 - October 2016 Poland

Yggdrasil Gaming

Art Team Lead: Poland

Leading a team of illustrators, animators and designers, providing concepts for slots games, managing Polish Art Team recruitment process, improving asset production workflow, helping to bridge the communication gap between art and development teams.
August 2015 - October 2016 Poland


Game Artist

Lead artist for an ongoing social casino slots project, various HR, game mechanics design, and workflow management contributions across the 4-year career in an 80-people company.
October 2011 - August 2015 Poland

Designer, Illustrator

Everything, from web and package design to illustration and HTML/CSS coding.
September 2008 - October 2011 Krakow, Poland


Uniwersytet Pedagogiczny Im KEN W Krakowie

Master of Philosophy

October 2003 - June 2008 Krakow, Poland


English (Fluent),
Polish (Native),


Character Design Served

several Editors' Picks for home page featured gallery



2d Art, Android, Bitmap, Character Concept, Concept Art, Confluence, Digital Painting, F2p, Facebook Games, Freehand, Freemium, Game, Games, Graphic Design, Illustration, Ios, IPad, IPhone, JIRA, Mobile Games, Online Games, Perforce, SCRUM, Sketch, Social Casino, Social Games, SVN, Texture Packer, UX, Agile, CG, Character Design, Game Art, Git, Usability, Vector,


offroad bike, archery, shooting range