Paul Trehan-Young

London, United Kingdom
I apply my understanding of design and the principles of interaction to create market leading products. My creative flair and high quality of design skills help create works that are rich in content, personality and have the ability to entertain. I‘m a diligent and conscientious individual who remains proficient during challenging periods. I have a “can do” attitude when faced with challenging circumstances. I possess strong communication and leadership skills.

Work Experience

Beyond The Story

Senior 3d Artist

3d modelling, animation, design, UI, illustration, particle effects, Unity artist.
March 2015 - Present United Kingdom

Sumo Digital

Senior Artist/ Designer

• Lead teams based in our outsourcing studio in India and in house.
• Offered direction and guidance in design and technology, developing the skills of my team.
• Scheduled and managed my team to ensure work was completed to high standard within the designated timeframe.
• Developed .a rich visual style and applied to environments, animation and particle systems.
• Re-invented existing brands to compete on next generation platforms.
• Solved problems and pushed boundaries of new technologies.
• Liaised with the publisher in order to maintain confidence in the product and the team.
• Exceeded expectations of deadlines set.
PUBLISHED TITLE SEGA ALLSTAR RACING TRANSFORMED
PUBLISHED TITLE FERRARI LEGENDS
PUBLISHED TITLE F1 RACING 2009
PUBLISHED TITLE FAMILY GAME NIGHT 3
PUBLISHED TITLE SPLIT SECOND
PUBLISHED TITLE VIRTUA TENNIS 4
PUBLISHED TITLE SONIC AND SEGA ALLSTARS RACING
June 2008 - Present Sheffield, United Kingdom

Rebellion

Senior Artist

• Gained knowledge of in house, current and next generation development tools.
• Created assets for multiple platforms in a variation of styles.
• Worked to existing style guides to build high quality environment and character art.
• Created user interface artwork suited to the brand.
• Developed complex 2d animations and particle effects.
• Developed art and animation for front end interface.
• Developed new art styles for up and coming projects
ON GOING TITLE FREERUNNING 2
PUBLISHED TITLE SHELLSHOCK 2
PUBLISHED TITLE THE SIMPSONS
PUBLISHED TITLE STARWARS BATTLEFRONT 3
January 2007 - July 2008 Derby, United Kingdom

Escape Studios

Freelance Artist

• Gained knowledge of next generation development tools.
• Created assets to the restrictions set for the Xbox 360 using my abilities as a high resolution modeller.
• Created new assets to the photo realistic style set before me.
• Updated PS2 generation assets, increasing detail of geometry, textures and adding normal maps etc.
• Worked with the art director to offer solutions to both design and technical problems.
• Took and enhanced the work of others to provide a finished product.
• Made use of LOD geometry in order to save memory.
• Always pushed to achieve and surpass deadlines
PUBLISHED TITLE BATTLEFIELD MODERN COMBAT
September 2005 - November 2005 London, United Kingdom

Booth Clibborn Editions

Freelance Artist

FREELANCE ARTIST LONDON
• Created artwork to a set brief.
• Provided imagery suitable for print.
• Created a style with atmosphere and personality.
• Worked with authors to enhance quality of contributed artwork.
ON GOING TITLE HUMAN
August 2005 - September 2005 London, United Kingdom

Independently Funded Project

Freelance Artist

• Created artwork for use in an animated short which is due to be shown on Swedish television.
• Helped to overcome challenges and set methods for character animation.
• Worked to a high resolution style set before me.
• Worked with artists and animators to enhance quality of artwork.
TELEVISED PROGRAMME THE KIDS WHO ATE THE WORLD
July 2005 - August 2005 Sweden

Kuju

Artist/ Animator(Contract)

• Quickly gained knowledge of in-house tools.
• Worked with designers and programmers to create the foundations of future games. Such placeholder concepts would be tested and developed through various stages to push for new and innovative content.
• Offered an excellent quality of support for areas both within, and outside of my immediate concern.
• Taken Placeholder assets from others and developed all areas of artwork, including environment art, character art and animation.
• Used existing knowledge and experience to fix bugs and correct models to run within platform constraints.
• Created art from concept, often pushing such art to higher levels whilst maintaining the style set before me.
• Created my own concept art and model sheets as an aid to other members of the team.
• Put into practice existing knowledge of rigging and animation in order to develop new rigging solutions.
• Worked well under a very professional lead and interacted in turn to enhance an already excellent team.
• Pushed the project forward in a positive manner when direction was unavailable, offering solutions to outstanding problems and suggesting valid alternatives where necessary.
• Took ownership and assumed a lead position on my own section of the project in order to help such games progress at a faster rate.
• Always worked to and beyond the schedule set before me.
PUBLISHED TITLE EYE TOY – PLAY 3
January 2005 - July 2005 Brighton, United Kingdom

Minds Eye Productions

Artist

• Researched all areas of design surrounding the project and used such findings to create an innovative solution to the design proposal.
• Created a high standard of digital assets to be used by all in creation of a game city. Such assets ranged from low to mid poly detail and required creation of texture maps.
• Use such assets to create and develop realistic gaming environments.
• Throughout the project existing work was taken, redesigned and improved. Such a task was undertaken on all areas of design which has proved my ability to work simultaneously across many design disciplines.
• I have shown the ability to work both independently or under the influence of the art director/ lead artists
• Shown a great understanding of the technical requirements in the games industry and each of the current generation games consoles. This has aided me in day-to-day problem solving and helped me find more efficient methods in creating a game.
• Further technical responsibilities included exporting and testing the artwork of myself and others.
• Developed my skill-set by learning new skills, making use of new tools both internal and external.
• I have worked directly with teams of designers and programmers in order to arrive at a valid design solution, sometimes bringing to light further design improvements.
• Shown a good understanding of game play, aiding development of and enhancing game play.
• Aided and created intro animation for a published title, which demanded knowledge of animation and video editing.
• Developed high quality, high detail artwork for promotional purposes.
• Created conceptual work for future products, both gaming and TV.
PUBLISHED TITLE STARSKY AND HUTCH
UN-PUBLISHED TITLE STARSKY AND HUTCH 2
April 2002 - June 2004 Milton Keynes, United Kingdom

Just Add Monsters

Artist/ Animator

• Developed a firm understanding of the game industry and working practices.
• Gained the required modelling skills for efficient, high quality game artwork.
• Developed new and fun ideas for gaming worlds. The wacky style of artwork made good use of my creative skills.
• Animated characters and events for greater interaction within a game level.
• This role required me to build texture and animate levels from the ground up, working with concept art provided.
PUBLISHED TITLE KUNG FU CHAOS
June 2001 - November 2001 Cambridge, United Kingdom

Inovica

Freelance Artist/ Animator

• Presented and worked with clients.
• Developed a broad range of concepts, making use of storyboards and illustrations.
• Presented ideas to clients and worked towards a valid solution to the design proposal.
• Developed a finished animation for use as the products’ introduction.

PUBLISHED TITLE ORDNANCE SURVEY CD-ROM
May 2000 - June 2000 Newcastle upon Tyne, United Kingdom

Skills

2D/3D Animation, 3D MODELLING (CURRENT AND NEXT GEN), 3D STUDIO MAX (2009), ADOBE AFTER EFFECTS(CS2), ADOBE ILLUSTRATOR(CS2), ADOBE PHOTOSHOP (CS6), ADOBE PREMIER(CS2), AS3 (ACTION SCRIPT)/XML PROGRAMMING, CINEMA 4D(R14), ENVIRONMENT/ CHARACTER DESIGN , GRAPHIC DESIGN (PRINT BASED/ DIGITAL) , Illustration, INTERACTIVE INTERFACE DESIGN , JAVASCRIPT/AJAX HTML5 CSS , MACROMEDIA DIRECTOR (11), MACROMEDIA FLASH (CS4), MAYA (2013), RIGGING / ANIMATION, TEXTURE ART (CURRENT AND NEXT GEN) , WINDOWS 8 RT APP CREATION,