Dinko Pavicic

Zagreb, Croatia
Highly experienced digital artist with focus on game development, high-end video production and interactive media. Besides art and design, also proficient in several major programming languages.

Work Experience

Lion Game Lion

Senior Artist

Largest Croatian game development company, partner of Swedish Starbreeze Studios / Overkill Games. Best known for highly popular:

- Payday 2: The Bomb Heists DLC
- Payday 2: BBQ Pack
- Payday 2: The Golden Grin Casino Heist

and our own upcoming game RAID.

Job responsibility:
▹ 3D Modeling
▹ Sculpting
▹ Texturing
▹ Concept Art
▹ Coding custom pipeline tools
April 2015 - Zagreb, Croatia

Minus5 LLC.

Designer / Interactive Developer

Highly respectable Croatian design and development studio specialized in hi-end interactive products such as:
▹[html5] large scale web sites / web applications
▹[html5] mobile web sites / web applications
▹mobile applications for iOS / Android
▹multi-platform 3D games and simulations

Some of notable projects by minus5, LLC:
▹SuperSport Web. Online betting web site / web application
▹SuperSport Live. Live online betting web-site with live video streaming
▹MaxTV for iPhone and Android applications for T-Com
▹Salespod iPhone and Android applications
Responsible for:
UI Design - HTML/CSS/SASS

▹3D horseracing betting game developed for SuperSport, LLC.
Responsible for:
▹Hi-Poly / Low-Poly character modeling / sculpting / texturing
▹Scene design and texturing
▹Rigging and animations
▹UI design
▹GPU Shader programming (HLSL)
▹Programmed 3D framework that runs the game on top of Ogre3D engine.

● iPhone web applications for T-Com Croatia
We made few web applications specially created for T-Com iPhone promotional event.
I was responsible for the application UI / UX design.
February 2008 - February 2015 Croatia

Private Planet Ltd.

Design Consultant

Private Planet provides personal cloud computing platforms, enabling mobile / telecom operators to provide an operator-branded personal cloud platform and mobile device software to their subscribers.

My role as a design consultant includes:
▹UI / UX design for desktop and mobile clients
▹UI animations
▹Promotional videos
▹UI cusomizations for some of the largest telecom corporations in the world such as T-Mobile, Bell, Orange, AT&T, BT, Sprint, Virgin, Vodafone and many others
February 2010 - London, United Kingdom

Croteam

Game Artist

● Serious Sam: The First Encounter game
Serious Sam is a highly addictive first person shooter game. When joined the project I had to overhaul game level textures and character/weapon skins to bring the design to the AAA quality.

Serious Sam: The First Encounter won the GameSpot's Game of the Year (2001)

Responsible for:
▹Level texturing
▹Character / Weapon skins
▹Multiplayer character design
▹Concept art, last boss character design

● Serious Sam: The Second Encounter game
The sequel of the highly successful Serious Sam: The First Encounter game.

Responsible for:
▹Level texturing
▹One death-match level design

● Serious Sam: The First Encounter and Serious Sam: The Second Encounter XBox port
XBox console port of the Serious Sam: The First Encounter and Serious Sam: The Second Encounter.
After the Serious Sam: The Second Encounter we started to port both games to XBox console. All art assets had to be converted and optimized for the XBox while maintaining the best possible graphics quality the Serious Sam games were known for.

● Serious Sam 2 game
Serious Sam 2 was highly anticipated addition to the Serious Sam games
universe. It was built on a brand new technology ( Serious Engine 2 ) making the game a huge leap forward compared to older titles.

Responsible for:
▹Environmental art
▹Level texturing
▹Background matte painting
▹Concept Art
▹Promotional Art
▹Custom 3D tool programming - Lightwave LScript

● T.E.O.R. game (cancelled by Atari in 2008)
Realistic modern combat game settled in Somalia. Unfortunately it was cancelled by Atari after the pre-production cycle was over.

Some of the character and weapon models have been reused in Serious Sam 3: BFE

Responsible for:
▹Hi-Poly / Low-Poly Character modeling / sculpting / texturing
▹Hi-Poly / Low-Poly Weapon modeling / texturing
▹Hi-Poly / Low-Poly Vehicles modeling / texturing
▹Promotional Art
February 2000 - February 2008 Zagreb, Croatia

Languages

Croatian (Native),
English (Fluent),

Awards

Academy Of Television Arts And Sciences

Honored by Academy of Television Arts & Sciences at 2005-2006 Primetime Emmy Awards for contributions to the Emmy Award winning achievement in category » Outstanding Main Title Design «.

2006

Skills

Adobe Illustrator, Adobe After Effects, Adobe Flash, Adobe Photoshop, Adobe Premiere, Animation, Art Direction, C#, Character Animation, Cinema4d, Creative Direction, CSS, Dramweaver, Environment Design, Eyeon Fusion, Flash Builder, Flash Develop, Game Art, HTML, JavaScript, Modeling, Modo, Mono Develop, OGRE3D, Post Production, Rigging, SASS, Sculpting, Softimage, Texturing, TypeScript, Unity3D, Video Production, Visual Studio,